Design flood elevation m (Water Overlay): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
|attribute=DESIGN_FLOOD_ELEVATION_M | |attribute=DESIGN_FLOOD_ELEVATION_M | ||
|unit=m | |unit=m | ||
|description= | |description=Buildings in the 3D world are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance. | ||
|defaultvalue=1 | |defaultvalue=1 | ||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
Line 10: | Line 10: | ||
|notes= | |notes= | ||
* Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior. | * Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior. | ||
* To lower the height of [[ | * To lower the height of [[Building]]s below the normal [[terrain height]], a [[Terrain elevation prequel (Water Overlay)|prequel]] should be used instead. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 15:16, 7 October 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
DESIGN_FLOOD_ELEVATION_M | m | Buildings in the 3D world are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance. | 1 |
Notes
- Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior.
- To lower the height of Buildings below the normal terrain height, a prequel should be used instead.