Water stress result type (Water Overlay): Difference between revisions

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{| class="wikitable"
{{result types|<onlyinclude>
! Image
{{result types|type=row|overlay=Water
! Result type
|name=WATER_STRESS
! Unit
|icon=overlay_icon_water_water_stress.png
! Display mode
|unit=m (mm)&sup1;
! Description
|mode=[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]]
|-
|description=The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. Ignores water on [[terrain water (Water Overlay)|water terrains]] unless it exceeds [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]].
|[[File:overlay_icon_water_water_stress.png|25px|center]]
}}</onlyinclude>}}
|WATER_STRESS
{{Grid Overlay unit display information}}
|m (mm)&sup1;
|[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]]
|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[Water_(Terrain)_(Water_Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero.
|}
{{Unit disclaimer (Water Overlay)}}
==See also==
* [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]]


{{Template:WaterOverlay_result_nav}}
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]] attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.
 
{{article end
|notes=
 
|seealso=
* [[Surface model (Water Overlay)]]
* [[Surface max value result type (Water Overlay)]]
* [[Allowed water increase m (Water Overlay)]]
}}
{{WaterOverlay result nav}}

Latest revision as of 09:55, 29 January 2024

¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).

Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the ALLOWED_WATER_INCREASE_M attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.