Terrain elevation prequel (Water Overlay): Difference between revisions

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This prequel serves as a replacement for the DTM, which is the elevation model without the [[Construction]]s. The [[Water Overlay]] will still add the heights of any [[Construction]]s present, in accordance with the set [[design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION M]].


{{article end
{{article end
|notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
|notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
* Any [[Grid Overlay]] used as input for this [[prequel]] should cover the [[3D world]] completely, without any {{nodata}} values. If the dataset used does contain {{nodata}} values, it is prudent to use a [[Combo Overlay]] or an [[Average Overlay]] to fill up any {{nodata}} values, and use that [[Grid Overlay]] as input for this [[prequel]] instead.
|seealso=
* [[Prequel]]
* [[Elevation model]]
* [[Elevation model (Water Overlay)]]
}}
}}


{{WaterOverlay simulation data nav}}
{{WaterOverlay simulation data nav}}

Revision as of 14:51, 3 June 2022


This prequel serves as a replacement for the DTM, which is the elevation model without the Constructions. The Water Overlay will still add the heights of any Constructions present, in accordance with the set DESIGN_FLOOD_ELEVATION M.

Notes

  • The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
  • Any Grid Overlay used as input for this prequel should cover the 3D world completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.

See also