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Combined display of all available logs of Tygron Support wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 13:21, 18 November 2022 Maxim@tygron.com talk contribs moved page Weir drop threshold (Water Overlay) to Weir target level (Water Overlay)
- 16:10, 17 November 2022 Maxim@tygron.com talk contribs created page Version 2023.4.2 (Created page with "Version Preview 2023.4.2 is released on preview.tygron.com on November 18th 2022. '''CityGML''' * Bugfix for specific geometries. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 16:45, 11 November 2022 Maxim@tygron.com talk contribs created page Version 2023.4.1 (Created page with "Version Preview 2023.4.1 is released on preview.tygron.com on November 25th 2022. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 12:26, 8 November 2022 Maxim@tygron.com talk contribs deleted page Share your project (content was: "{{Template:Stub}} The Tygron Editor gives a wide variety of possibilities to personalize the goal and contents of your project. This means a wide variety of projects are being made and we'd love to see how it is used and what the results are. Not in the least to show off and inspire others! There are various channels in use to share depending on the state of the project and possibly the kind of feedback desired. <!-- For projects still in the concept phase the [http://forum....")
- 08:41, 31 October 2022 Maxim@tygron.com talk contribs created page Version 2023.4.0 (Created page with "Version Preview 2023.4.0 is released on preview.tygron.com on November 25th 2022. '''GeoShare''' * Ability to share files with other domains. * WMS/WFS support. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 14:05, 21 October 2022 Maxim@tygron.com talk contribs created page Version 2023.3.1 (Created page with "Version Preview 2023.3.0 is released on preview.tygron.com on October 31th 2022. '''DXF''' * Stitching lines to create polygons. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 11:42, 19 October 2022 Maxim@tygron.com talk contribs restored page How to adjust Demolition Costs (7 revisions)
- 11:41, 19 October 2022 Maxim@tygron.com talk contribs deleted page How to adjust Demolition Costs (content was: "The Demolition cost (Function_Value) can be adjusted in the Function Value panel. These costs are displayed in an amount of money x 1,000/ surface unit. Currency and measurement units depend on the selected localization of the project. 350px|thumb|Adjusting Demolition Costs during a session {{editor location|function values}} {{Editor steps|title=How to adjust Demolition Costs |Open Edit Function values |Use the bottom scroll bar to navigat...")
- 11:40, 19 October 2022 Maxim@tygron.com talk contribs deleted page Demolish time in months (Function Value) (content was: "{{Function values |<onlyinclude>{{Function values|type=row |functionvalue=Demolish time in months |attribute=DEMOLISH_TIME_IN_MONTHS |unit=months |category= |description=How long it takes to demolish a construction of this function. }}</onlyinclude> }} {{Function value details | static=based on expert data consulted in past projects. | overwritten=| | specifics= | notes= | references= }}")
- 11:40, 19 October 2022 Maxim@tygron.com talk contribs deleted page Construction time in months (Function Value) (content was: "{{Function values |<onlyinclude>{{Function values|type=row |functionvalue=Construction time in months |attribute=CONSTRUCTION_TIME_IN_MONTHS |unit=months |description=How long it takes to construct a building of this function. }}</onlyinclude> }} {{Function value details | static=based on expert data consulted in past projects. | overwritten= | specifics= | notes= | references= }}")
- 15:58, 14 October 2022 Maxim@tygron.com talk contribs created page Sources (Redirected page to Source) Tag: New redirect
- 15:43, 14 October 2022 Maxim@tygron.com talk contribs deleted page File:Multi user session.jpg
- 07:29, 13 October 2022 Maxim@tygron.com talk contribs deleted page Quickstart guide (old very old)
- 07:26, 13 October 2022 Maxim@tygron.com talk contribs deleted page Case 2: Working With Custom 3D Models (old very old)
- 07:25, 13 October 2022 Maxim@tygron.com talk contribs deleted page Case 2: Adding Custom 3D Models to a 3D Environment (old very old)
- 07:22, 13 October 2022 Maxim@tygron.com talk contribs deleted page Starting the game with an Empty World (deprecated)
- 07:21, 13 October 2022 Maxim@tygron.com talk contribs deleted page Game Interface (deprecated)
- 16:51, 7 October 2022 Maxim@tygron.com talk contribs created page Category:Version 2023 (Created page with "This page contains an overview of the versions published for the 2023 release of the {{software}}.")
- 16:41, 7 October 2022 Maxim@tygron.com talk contribs created page Version 2023.3.0 (Created page with "Version Preview 2023.3.0 is released on preview.tygron.com on November 4th 2022. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 15:48, 7 October 2022 Maxim@tygron.com talk contribs deleted page Vector Conversion (content was: "Old projects will automaticaly be converted into Vector based maps when the vectormap update is tested and ready. Simply put the old grid based Constructions are also [http://en.wikipedia.org/wiki/Polygon Polygons] but always square shaped. Thus these can be converted however the map will still look the same. After conversion you can edit these square buildings and give the nice curved features. The picture below show different polygons, old square/grid based Constructi...")
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page CityMap (content was: "#REDIRECT City_Map", and the only contributor was "Frank" (talk))
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page City Map (doeg)
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page Vector visualization (doeg)
- 11:52, 7 October 2022 Maxim@tygron.com talk contribs deleted page Introduction Image (content was: "#REDIRECT Introduction image", and the only contributor was "Vincent" (talk))
- 11:51, 7 October 2022 Maxim@tygron.com talk contribs deleted page Objectives (content was: "#REDIRECT Objective", and the only contributor was "Vincent" (talk))
- 11:51, 7 October 2022 Maxim@tygron.com talk contribs deleted page Importance (content was: "#REDIRECT Indicator Weights", and the only contributor was "Joris@tygron.com" (talk))
- 11:49, 7 October 2022 Maxim@tygron.com talk contribs deleted page Constructions (content was: "#REDIRECT Building")
- 11:49, 7 October 2022 Maxim@tygron.com talk contribs deleted page Construction (deprecated)
- 11:37, 7 October 2022 Maxim@tygron.com talk contribs deleted page Template:Learned (deprecated)
- 15:44, 5 October 2022 Maxim@tygron.com talk contribs deleted page Objective (deprecated)
- 15:44, 5 October 2022 Maxim@tygron.com talk contribs deleted page Indicator Weights (deprecated)
- 11:59, 5 October 2022 Maxim@tygron.com talk contribs deleted page Water Storage (Indicator) (doeg)
- 11:53, 5 October 2022 Maxim@tygron.com talk contribs deleted page Progress (Indicator) (doei)
- 11:38, 5 October 2022 Maxim@tygron.com talk contribs deleted page Template:Construction attributes (deprecated)
- 11:09, 5 October 2022 Maxim@tygron.com talk contribs created page How to use the Water Connection Generator to generate Buildings (Created page with "With the Water Connection Generator it's possible to automatically generate additional Buildings for the watersystem in a Project. {{editor location|buildings|dropdown=Generate Water Connections}} {{Editor steps|title=use the Water Connection Generator to generate Buildings | In the "function" dropdown, select the Function for the Buildings which you want to generate. | In the "Water Connection Generator#app...")
- 11:08, 5 October 2022 Maxim@tygron.com talk contribs deleted page How to use the Water Connection Generator to generate Constructions (deprecated)
- 11:08, 5 October 2022 Maxim@tygron.com talk contribs created page How to use the Water Connection Generator with advanced options to generate Buildings (Created page with "With the Water Connection Generator it's possible to automatically generate additional Buildings for the watersystem in a Project. Although the defaults provided for the configuration of the Water Connection Generator will produce acceptable and reasonable results in most situations, by varying the available advanced options it's possible to fine-tune how and when Buildings are generated. {{editor location|buildings|dropdown=Generate Water Connectio...")
- 11:07, 5 October 2022 Maxim@tygron.com talk contribs deleted page How to use the Water Connection Generator with advanced options to generate Constructions (de)
- 11:05, 5 October 2022 Maxim@tygron.com talk contribs created page Construction cost (Function Value) (Created page with "{{Function values |<onlyinclude>{{Function values|type=row |functionvalue=Construction cost |attribute=CONSTRUCTION_COST_M2 |unit=currency/m² |category=Yes |description=How much it costs to create a new building, when using this function as an action during a session. }}</onlyinclude> }} {{Function value details | static=based on expert data consulted in past projects. | overwritten= | usages=*Budget (Indicator) * Financial system | specifics= |...")
- 11:05, 5 October 2022 Maxim@tygron.com talk contribs deleted page Building cost (Function Value) (oeps)
- 09:54, 5 October 2022 Maxim@tygron.com talk contribs deleted page Template:WaterOverlay hydrological construction attribute nav (deprecated)
- 09:53, 5 October 2022 Maxim@tygron.com talk contribs created page Template:WaterOverlay hydrological building attribute nav (Created page with "{{nav |theme=water theme |title= |icon= |theme-color= | {{nav-group| group= Building attributes }} {{nav-group| postappend= (Water Overlay) | Building attributes | Ground infiltration md | Sewered | Water storage | Root depth m | Water evaporation factor | Building height | Critical infrastructure | Water manning | |10link=Tracer ABCD...")
- 09:42, 5 October 2022 Maxim@tygron.com talk contribs deleted page How to correct a construction at the edge of the project area (deprecated)
- 09:42, 5 October 2022 Maxim@tygron.com talk contribs created page How to correct a building at the edge of the project area (Created page with "300px|thumb|right|A Weir right at the edge of the project area. 300px|thumb|right|The Weir removed, as it would have had no effect on the model. When using the Water Overlay, Buildings may not function when their centerpoint or either of their endpoints are on cells where no calculation takes...")
- 09:41, 5 October 2022 Maxim@tygron.com talk contribs deleted page How to correct a construction in an uninterrupted waterway (deprecated)
- 09:40, 5 October 2022 Maxim@tygron.com talk contribs created page How to correct a building in an uninterrupted waterway (Created page with "The Water Overlay models a number of constructions as line-based buildings, which allow water to flow through the structure from one endpoint to the other. However, some constructions also naturally inhibit water flowing past them in an otherwise uninterrupted waterway. Foe example, a weir is effectively a small dam in a waterway. In source data, these kinds of constructions may be location in an otherwise uninterrupted wat...")
- 09:39, 5 October 2022 Maxim@tygron.com talk contribs deleted page Area-based construction (Water Overlay) (deprecated)
- 09:39, 5 October 2022 Maxim@tygron.com talk contribs created page Area-based building (Water Overlay) (Created page with "Area based Buildings are Buildings for which their geometry is interpreted as a polygon, with their effects applied across their entire surface area. Examples of point based buildings are the following hydraulic structures: {| {{STDT|overlay sortable}} |- ! style="width:50px" | Icon !! style="width:100px; text-align:left;" | Name !! style="text-align:left;" | Name |- |style="text-align:center;"|50px |Drainage (Water Overla...")
- 09:38, 5 October 2022 Maxim@tygron.com talk contribs deleted page Point-based construction (Water Overlay) (deprecated)
- 09:37, 5 October 2022 Maxim@tygron.com talk contribs created page Point-based building (Water Overlay) (Created page with "Point based buildings are constructions for which their geometry is interpreted as a single point. Examples of point based buildings are the following hydraulic structures: {| {{STDT|overlay sortable}} |- ! style="width:50px" | Icon !! style="width:100px; text-align:left;" | Name !! style="text-align:left;" | Name |- |style="text-align:center;"|50px |Inlet |Conditional flow from external area t...")