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Combined display of all available logs of Tygron Support wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 16:16, 14 October 2022 Frank@tygron.nl talk contribs uploaded File:SelectListPlot.png
- 16:16, 14 October 2022 Frank@tygron.nl talk contribs created page File:Select3dWorldPlot.png
- 16:16, 14 October 2022 Frank@tygron.nl talk contribs uploaded File:Select3dWorldPlot.png
- 16:15, 14 October 2022 Frank@tygron.nl talk contribs created page File:OwnerDropDownMenuPlot.png
- 16:15, 14 October 2022 Frank@tygron.nl talk contribs uploaded File:OwnerDropDownMenuPlot.png
- 16:07, 14 October 2022 Frank@tygron.nl talk contribs created page How to change ownership for an area (Created page with "{{Editor location|Stakeholders}} {{Editor steps|title=change area ownership per stakeholder|Select Stakeholders > Stakeholders > Edit Stakeholders|Select on the left panel the stakeholder to which ownership of an area will be assigned|Select the "Draw Ownership" button from the bottom of the right panel with the properties of the selected stakeholder, the ownership overlay will become visible|Use the Brush Panel to draw the area in the 3D w...")
- 16:04, 14 October 2022 Frank@tygron.nl talk contribs created page How to change individual ownership (Created page with "{{Editor location|Buildings}} {{Editor steps|title=change ownership of individual buildings|Select 3D World > Buildings > Edit Buildings|Select the building of which ownership needs to be changed from the list of buildings on the left panel, or by directly selecting the building in the 3D world|Select on the right panel, from the properties of the selected building, the desired owner from the drop down menu of field named "Owner"}}<br> <gallery> File:SelectEditConstructi...")
- 15:58, 14 October 2022 Maxim@tygron.com talk contribs created page Sources (Redirected page to Source) Tag: New redirect
- 15:43, 14 October 2022 Maxim@tygron.com talk contribs deleted page File:Multi user session.jpg
- 11:38, 14 October 2022 Frank@tygron.nl talk contribs created page How to configure the names of features created by a Geo Plugin (Created page with "This how to describes how you can configure the naming convention of a Geo Plugin. There are ways the name is determined, in this sequence.s: # Unique name per feature based on attribute of that feature # Name specified for the Geo Link that is matched to feature. # Name specified for the Geo Plugin adding the feature. {{editor location|geo plugins}} {{editor steps|title=set up a Geo Plugin to import Building | Ensure a Project Source is set up from which the...")
- 08:35, 14 October 2022 Frank@tygron.nl talk contribs created page Weather CSV (Redirected page to CSV (comma separated values)) Tag: New redirect
- 08:34, 14 October 2022 Frank@tygron.nl talk contribs created page Timeframe times CSV (Redirected page to How to set custom timeframes) Tag: New redirect
- 08:32, 14 October 2022 Frank@tygron.nl talk contribs created page Overlay CSV (Redirected page to CSV (comma separated values)) Tag: New redirect
- 08:29, 14 October 2022 Frank@tygron.nl talk contribs created page Building CSV (Redirected page to CSV (comma separated values)) Tag: New redirect
- 08:29, 14 October 2022 Frank@tygron.nl talk contribs created page Area CSV (Redirected page to CSV (comma separated values)) Tag: New redirect
- 08:28, 14 October 2022 Frank@tygron.nl talk contribs created page Function CSV (Redirected page to CSV (comma separated values)) Tag: New redirect
- 07:29, 13 October 2022 Maxim@tygron.com talk contribs deleted page Quickstart guide (old very old)
- 07:26, 13 October 2022 Maxim@tygron.com talk contribs deleted page Case 2: Working With Custom 3D Models (old very old)
- 07:25, 13 October 2022 Maxim@tygron.com talk contribs deleted page Case 2: Adding Custom 3D Models to a 3D Environment (old very old)
- 07:22, 13 October 2022 Maxim@tygron.com talk contribs deleted page Starting the game with an Empty World (deprecated)
- 07:21, 13 October 2022 Maxim@tygron.com talk contribs deleted page Game Interface (deprecated)
- 16:51, 7 October 2022 Maxim@tygron.com talk contribs created page Category:Version 2023 (Created page with "This page contains an overview of the versions published for the 2023 release of the {{software}}.")
- 16:41, 7 October 2022 Maxim@tygron.com talk contribs created page Version 2023.3.0 (Created page with "Version Preview 2023.3.0 is released on preview.tygron.com on November 4th 2022. '''Other''' * Several smaller bug fixes. Category:Version 2023")
- 16:10, 7 October 2022 Frank@tygron.nl talk contribs moved page Units to Unit Type (Real name)
- 16:09, 7 October 2022 Frank@tygron.nl talk contribs created page Height Sector (Redirected page to Height sector) Tag: New redirect
- 15:48, 7 October 2022 Maxim@tygron.com talk contribs deleted page Vector Conversion (content was: "Old projects will automaticaly be converted into Vector based maps when the vectormap update is tested and ready. Simply put the old grid based Constructions are also [http://en.wikipedia.org/wiki/Polygon Polygons] but always square shaped. Thus these can be converted however the map will still look the same. After conversion you can edit these square buildings and give the nice curved features. The picture below show different polygons, old square/grid based Constructi...")
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page CityMap (content was: "#REDIRECT City_Map", and the only contributor was "Frank" (talk))
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page City Map (doeg)
- 15:45, 7 October 2022 Maxim@tygron.com talk contribs deleted page Vector visualization (doeg)
- 15:40, 7 October 2022 Frank@tygron.nl talk contribs created page Elevation GeoTIFF (Created page with "An Elevation GeoTIFF is a GeoTIFF that represents a subsection of the DTM, that can be used to update the current DTM in the Project. ==How to's== * How to import a GeoTIFF to change the elevation model ==See also== * Digital Terrain Model Overlay")
- 14:34, 7 October 2022 Frank@tygron.nl talk contribs created page File:Api future design.png
- 14:34, 7 October 2022 Frank@tygron.nl talk contribs uploaded File:Api future design.png
- 14:29, 7 October 2022 Frank@tygron.nl talk contribs created page File:Api current situation urban subdiv.png
- 14:29, 7 October 2022 Frank@tygron.nl talk contribs uploaded File:Api current situation urban subdiv.png
- 14:29, 7 October 2022 Frank@tygron.nl talk contribs created page File:Api current situation geography.png
- 14:29, 7 October 2022 Frank@tygron.nl talk contribs uploaded File:Api current situation geography.png
- 14:18, 7 October 2022 Frank@tygron.nl talk contribs moved page Building time in months (Function Value) to Construction time in months (Function Value) without leaving a redirect
- 14:12, 7 October 2022 Frank@tygron.nl talk contribs deleted page Category:How-to (Obsolete)
- 13:53, 7 October 2022 Frank@tygron.nl talk contribs created page How to check for errors when using the net validation panel (Created page with "The net validation panel will check the following for a given network type: * There is a root node * All net lines are connected directly or indirectly to the root node <!--* All net loads are connected via paths composed of net lines to the root note--> * All net nodes with only 1 net line connected to them have a net load connected to them * All net nodes with a net load connected to them only have 1 net line connected to them <!--* There are no cycles in the netwo...")
- 13:52, 7 October 2022 Frank@tygron.nl talk contribs created page How to check for errors when using the network wizard (Created page with "When creating or importing network data using the net wizard, but also when stepping through the available steps of the wizard without effecting any changes, there are 2 validation steps where all preceding information is checked. These validation steps will check the following for all active network types: * There is a root node * All net lines are connected directly or indirectly to the root node * All net loads are connected via paths c...")
- 13:50, 7 October 2022 Frank@tygron.nl talk contribs deleted page How to manually edit a network (devoid of usefull information)
- 13:49, 7 October 2022 Frank@tygron.nl talk contribs created page How to manually edit a network (Created page with "Although not very practical, it is possible to create or edit networks manually, by placing net lines and net loads in the world piece by piece.")
- 13:47, 7 October 2022 Frank@tygron.nl talk contribs created page File:Api current situation network.png
- 13:47, 7 October 2022 Frank@tygron.nl talk contribs uploaded File:Api current situation network.png
- 13:46, 7 October 2022 Frank@tygron.nl talk contribs created page Category:Network (Created page with "Pages related to Network")
- 13:46, 7 October 2022 Frank@tygron.nl talk contribs created page How to generate a network using the network wizard (Created page with "It is possible to let the {{software}} generate a network for you. This can be done using the Net wizard, which will guide you through the process. {{Editor location|Net Wizard}} Category:NetworkCategory:How-to")
- 12:48, 7 October 2022 Frank@tygron.nl talk contribs deleted page How to (de)activate a Neighborhood (Old)
- 12:48, 7 October 2022 Frank@tygron.nl talk contribs moved page How to (de)activate a Neighborhood to How to (de)activate a Neighborhood per Scenario
- 12:30, 7 October 2022 Frank@tygron.nl talk contribs created page File:Zoning approves action.png
- 12:30, 7 October 2022 Frank@tygron.nl talk contribs uploaded File:Zoning approves action.png