Terrain elevation prequel (Water Overlay): Difference between revisions
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|prequel=TERRAIN_ELEVATION | |prequel=TERRAIN_ELEVATION | ||
|name=Terrain elevation | |name=Terrain elevation | ||
|description= | |description=Used for initializing the terrain elevation to datum height values. Prequel Overlay must be set inactive. | ||
|min=-10000 | |min=-10000 | ||
|max=10000 | |max=10000 | ||
Revision as of 08:02, 21 September 2026
| Name | Prequel | Underlying data | Unit | Range | No data | Description |
|---|---|---|---|---|---|---|
| Terrain elevation | TERRAIN_ELEVATION | Water Prequel | m datum | -10000 to 10000 | Clamped to range | Used for initializing the terrain elevation to datum height values. Prequel Overlay must be set inactive. |
This prequel serves as a replacement for the DTM, which is the elevation model without the Buildings. The Water Overlay will still add the heights of any Buildings present, in accordance with the set DESIGN_FLOOD_ELEVATION M.
Notes
- IMPORTANT: This prequel Overlay must be set to inactive in order to function properly!
- The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
- Any Grid Overlay used as input for this prequel should cover the project map completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.




