Solid (Water Overlay): Difference between revisions
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|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. | |notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. | ||
* The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]]. | * The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]]. | ||
*This attribute | *This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
Latest revision as of 11:45, 5 May 2026
| Icon | Attribute | Unit | Range | Description |
|---|---|---|---|---|
| SOLID | boolean | 0 or 1 | Whether the building is solid and blocks water flow or not. |
Notes
- Buildings which are SOLID are included in the rasterization step of the elevation model.
- The rasterized height will be limited by overlay model attribute DESIGN_FLOOD_ELEVATION_M.
- This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.




