Terrain elevation prequel (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
}}</onlyinclude>}}
}}</onlyinclude>}}


This prequel serves as a replacement for the DTM, which is the elevation model without the [[Construction]]s. The [[Water Overlay]] will still add the heights of any [[Construction]]s present, in accordance with the set [[design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION M]].
This prequel serves as a replacement for the DTM, which is the elevation model without the [[Building]]s. The [[Water Overlay]] will still add the heights of any [[Building]]s present, in accordance with the set [[design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION M]].


{{article end
{{article end

Revision as of 14:36, 6 October 2022


This prequel serves as a replacement for the DTM, which is the elevation model without the Buildings. The Water Overlay will still add the heights of any Buildings present, in accordance with the set DESIGN_FLOOD_ELEVATION M.

Notes

  • The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
  • Any Grid Overlay used as input for this prequel should cover the 3D world completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.

See also