Solid (Water Overlay): Difference between revisions

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|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]].  
|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]].  
* The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
* The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
*This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.
*This attribute determines whether a building is impenetrable and blocks water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 12:38, 6 October 2026

Notes

  • Buildings which are SOLID are included in the rasterization step of the elevation model.
  • The rasterized height will be limited by overlay model attribute DESIGN_FLOOD_ELEVATION_M.
  • This attribute determines whether a building is impenetrable and blocks water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.

How-to's

See also

API Endpoints