Solid (Water Overlay): Difference between revisions
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|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]]. | |notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]]. | ||
*This attribute defines whether a buildings blocks water flow up to the height or not. This attribute can be useful to adjust functions for which water should be allowed to flow through, for example | *This attribute defines whether a buildings blocks water flow up to the height or not. This attribute can be useful to adjust functions for which water should be allowed to flow through, for example hedges. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
Revision as of 11:38, 5 May 2026
| Icon | Attribute | Unit | Range | Description |
|---|---|---|---|---|
| SOLID | boolean | Whether the building is solid and blocks water flow or not. |
Notes
- Buildings which are SOLID are included in the rasterization step of the elevation model. The rasterized height will be limited by overlay model attribute DESIGN_FLOOD_ELEVATION_M.
- This attribute defines whether a buildings blocks water flow up to the height or not. This attribute can be useful to adjust functions for which water should be allowed to flow through, for example hedges.




