Root depth m (Water Overlay): Difference between revisions

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Buildings with a [[Depth of plant roots (Function Value)|root depth]] are known as crops and foliage.
Buildings with a [[Depth of plant roots (Function Value)|root depth]] are known as crops and foliage.


[[Building]]s representing crops and foliage can draw water from the [[Ground model (Water Overlay)|ground]], allowing it to [[ground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]].
[[Building]]s and [[Terrain type]]s representing grassland, crops and foliage can draw water from the [[Ground model (Water Overlay)|ground]], allowing it to [[ground evaporation formula (Water Overlay)|evaporate]].  


====Feddes Trapezium====
====Feddes Trapezium====

Latest revision as of 08:06, 14 October 2026

Buildings with a root depth are known as crops and foliage.

Buildings and Terrain types representing grassland, crops and foliage can draw water from the ground, allowing it to evaporate.

Feddes Trapezium

Plants can experience oxygen stress when the groundwater level is too high. The plant roots become saturated so that the plant can no longer transpire. To simulate water stress (including both drought and oxygen stress), the root depth can also be configured with four values instead of one, which will be interpreted using the Feddes transpiration model. In the model, when the groundwater level rises, the transpiration increases. However, at a certain point, the groundwater is too high and the transpiration decreases. Water on the surface can then still evaporate, but the plant cannot transpire anymore.

The sequence for the four values should be defined in order of largest to smallest depth values and is interpreted as a 0-1-1-0 transpiration factor trapezium.

Notes

  • For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
  • When a building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a building, set the attributes of the building on the applicable terrain type instead.
  • When a building has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also

API Endpoints