Solid (Water Overlay): Difference between revisions

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  |unit={{boolean}}
  |unit={{boolean}}
  |functionvalue=SOLID
  |functionvalue=SOLID
|range=0 or 1
  |description=Whether the building is solid and blocks water flow or not.
  |description=Whether the building is solid and blocks water flow or not.
  |icon=
  |icon=
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{{article end
{{article end
|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]].  
*This attribute defines whether a buildings blocks water flow up to the height or not. This attribute can be useful to adjust functions for which water should be allowed to flow through, for example hedges.
* The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
*This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
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* [[Surface model (Water Overlay)]]
* [[Surface model (Water Overlay)]]
* [[Solid (Function Value)]]
* [[Solid (Function Value)]]
|api=*[[Api session event editor building set attribute]]
*[[Api session event editor functionoverride set attribute]]
}}
}}


{{WaterOverlay hydrological building attribute nav}}
{{WaterOverlay hydrological building attribute nav}}

Latest revision as of 12:28, 13 July 2026

Notes

  • Buildings which are SOLID are included in the rasterization step of the elevation model.
  • The rasterized height will be limited by overlay model attribute DESIGN_FLOOD_ELEVATION_M.
  • This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.

How-to's

See also

API Endpoints