Solid (Water Overlay): Difference between revisions

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  |unit={{boolean}}
  |unit={{boolean}}
  |functionvalue=SOLID
  |functionvalue=SOLID
|range=0 or 1
  |description=Whether the building is solid and blocks water flow or not.
  |description=Whether the building is solid and blocks water flow or not.
  |icon=
  |icon=
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{{article end
{{article end
|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]]. The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
|notes=*Buildings which are SOLID are included in the rasterization step of the [[Elevation model (Water Overlay)|elevation model]].  
*This attribute defines whether a buildings blocks water flow up to the height or not. This attribute can be useful to adjust functions for which water should be allowed to flow through, for example garden hedges.
* The rasterized height will be limited by overlay model attribute [[Design flood elevation m (Water Overlay)|DESIGN_FLOOD_ELEVATION_M]].
*This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 11:45, 5 May 2026

Notes

  • Buildings which are SOLID are included in the rasterization step of the elevation model.
  • The rasterized height will be limited by overlay model attribute DESIGN_FLOOD_ELEVATION_M.
  • This attribute determines whether a building can block water flow. Setting this attribute to 0 in functions or buildings, such as certain types of hedges, allows water to flow through.

How-to's

See also