Neighborhood: Difference between revisions
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It is possible to build up a [[project session]], by not making all available neighborhoods active in a specific [[Scenario|scenario]]. This would facilitate an area of focus, with a small neighborhood only active, so that users can familiarize themselves with the {{software}} in a secluded area of the project, before progressing into the more complex spatial issues at hand. | It is possible to build up a [[project session]], by not making all available neighborhoods active in a specific [[Scenario|scenario]]. This would facilitate an area of focus, with a small neighborhood only active, so that users can familiarize themselves with the {{software}} in a secluded area of the project, before progressing into the more complex spatial issues at hand. | ||
<gallery> | <gallery> | ||
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==How-to's== | ==How-to's== | ||
* [[How to add, remove and duplicate a Neighborhood]] | |||
* [[How to edit a Neighborhood]] | * [[How to edit a Neighborhood]] | ||
* [[How to | * [[How to (de)activate a Neighborhood]] | ||
{{Template:Editor current situation nav}} | {{Template:Editor current situation nav}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 09:20, 6 October 2022
Neighborhoods in the Tygron Platform are mutual exclusive spatial areas that divide a city/ village. These areas do not overlap and are, when available, based on real (historical) data. This data is retrieved from CBS at the level of neighborhoods ("buurten"), as opposed to the larger districts ("wijken").
It is possible to build up a project session, by not making all available neighborhoods active in a specific scenario. This would facilitate an area of focus, with a small neighborhood only active, so that users can familiarize themselves with the Tygron Platform in a secluded area of the project, before progressing into the more complex spatial issues at hand.
How-to's
- How to add, remove and duplicate a Neighborhood
- How to edit a Neighborhood
- How to (de)activate a Neighborhood