Terrain root depth m (Water Overlay): Difference between revisions
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===Plants=== | ===Plants=== | ||
Terrains can be configured with plant-related attributes, similar to [[Water evaporation factor (Water Overlay)#Crops and foliage|crops and foliage]] | Terrains can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)#Crops and foliage|crops and foliage]], allowing it to draw water from the underground and [[Underground evaporation formula (Water Overlay)|evaporate]] it. | ||
===Notes=== | ===Notes=== |
Revision as of 08:33, 20 June 2019
Plants
Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.
Notes
- Because the model assumes evaporation due to plants on the surface, the Water Module looks at the surface terrain type for this attribute.
- When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.
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