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After reading this page
[[File:Api_future_design.png|thumb|right|400px|All available types of [[Action]]s]]


* You've learned what actions are
* You've learned what categories are
* You've learned how actions can influence indicators
* You've learned how to add and remove actions to a stakeholder


__TOC__
An action is an activity a [[stakeholder]] can perform to potentially achieve their objectives. A typical example of an action would be a housing corporation constructing social housing, or a water board realizing open water.


[[File:game_overview.jpg|frameless|200px]]
Actions can be grouped together using [[Action Menu]]s. In the [[viewer ]]interface, Action menu that are available to a [[stakeholder]] are shown in the [[Action menu panel]] found the left part of the viewer interface. Selecting an Action Menu from the Action menu panel opens the Action panel, which provides options to plan an Action.


==What is an Action==
When a user plans an action, it changes the future situation and will often have an effect on [[overlays]] and [[indicators]]. For example, when a stakeholder plants new trees, this action will have an effect on the [[Livability (Overlay)|Livability overlay]] and consequently on the [[Livability (Indicator)|Livability indicator]].


An action is an activity a Stakeholder can perform to achieve his [[objective]]. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. For example the waterboard has the capability to realize Open water, but not social housing or roads.
Actions taken are tied to specific stakeholders, allowing the recording of costs and incomes. As an example, the waterboard can be configured to have the capability to create waterways, but not social housing or roads. Since a stakeholder can be configured to have access to many different actions available, actions are organized using [[#Action Menus|Action menus]].  


== How do actions relate to Tygron Engine ==
[[Planned situation|Planned actions]] are generally not final. They can be canceled by the stakeholder that performed the action and sometimes be reverted by stakeholders that own the property. For reverting actions, see [[#Special Actions]]


When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
Each action is logged in the [[Action Log]], which can be used to trace back which actions have been taken during a [[session]] or [[test run]].


====Examples of Actions====
{{clear}}
===Types of Actions===
A lot of predefined actions are available in {{software}}. Each project can have its own set of available actions. Furthermore, not every action has to be available for each [[stakeholder]]. Since Projects created in the {{software}} have their focus primarily on urban planning, most of the available actions are construction options. These options allow stakeholders to plan constructions based on available [[functions]].


* '''Social Housing''': The Housing Corporation aims to build 300 social houses. One of the actions available would be "Social Housing". When the user realizes "Social Housing", progress is made on the [[Indicators|indicator]]: [[building]].
This section describes the types of actions that can be taken and what effect they will have when planned in your project.
* '''Build Open Water''': The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the [[Indicators|indicator]]: [[water storage]].


==What is a Category==
Actions that require a drawn selection:
* [[Function]]s.
: ''The most common type of action, the [[function]], can be applied to your project by drawing a selection. When applied, a [[building]] with that function will be planned in your project.''
* [[Upgrade Type|Upgrade]]s
: ''[[Buildings]] can be upgraded using [[Upgrade Types]], provided an upgrade definition exists within that Upgrade Type which applies to that building's [[function]]. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function [[category]].''
* [[Levee]]s
* [[Attribute action]]s
: ''Similar to upgrades, although these actions do not change the function of a building. Instead, they set particular attribute values. These values can be set (at locked) by the creator of the action, or be configured by stakeholders applying these actions.''
* [[Special Option]]s:
: ''These are actions that have a functionality that cannot be further configured.
** [[Demolish]] and [[demolish underground]]
** [[Revert]]
** [[Raise land]] and [[Lower land]]
** [[Buy land]] and [[Sell land]]


A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.
Actions that open an additional panel:
* [[Finance view]]
* [[Transfer money]]


====Examples of a Category filled with Actions====
Actions that will be applied directly:
* [[Measure]]s
* [[Event bundle]]s


Parken: The Municipality has the category "Parken". Inside this category there are 5 different actions available. The different "Actions" available ("Stadspark", "Fontein", "Speeltuin", "Skatepark", "Loofbomen") are neatly organized inside this Category.
====Impact of Actions====
Most actions have effects on buildings; planning new or demolishing or upgrading them. This will often have an effect on one or more indicators. Each action on a building has a [[Financial System#Costs|cost]] that will negatively affect the acting stakeholder's [[Budget (Indicator)|budget]].


* Parken (Category)
For changing the effects of the buildings on the indicators, see [[functions]].
** Stadspark (Action)
** Fontein (Action)
** Speeltuin (Action)
** Skatepark (Action)
** Loofbomen (Action)


==Effects of Actions on Indicators==
====Measures and Events====
[[Measures]] and [[event]]s also need to be defined before they can be added to a stakeholder's action menu. Events simply cause other things to happen during the session when they are activated. Measures may have a variety of effects.


Actions players take have an effect on [[indicators]]. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see [[function values]].
{{article end
|howtos=
* [[How to add and remove an action menu]]
* [[How to edit an action menu]]
* [[How to add and remove actions]]
*[[How to add a Panel which can be opened from an Action Menu]]
*[[How to add an Attribute Action to your project]]
*[[How to add Financial Actions to your project]]
|seealso=
*[[Action Menu]]
*[[Action Log]]
*[[Action panel]]
*[[Planned situation]]
}}


==Available Actions==
In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.
===Construction Options===


The Construction Options have all actions defined which have to do with planning new constructions.


For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]
{{Editor future design nav}}
 
[[Category:Action]]
===Extra Options===
 
The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
 
===Upgrade Option===
 
The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
 
==Changing Actions==
===Adding / Removing Actions===
 
[[Editor]]
→ [[Editor Menu bar]]
→ Stakeholders
→ Actions

Latest revision as of 09:07, 18 December 2023

All available types of Actions


An action is an activity a stakeholder can perform to potentially achieve their objectives. A typical example of an action would be a housing corporation constructing social housing, or a water board realizing open water.

Actions can be grouped together using Action Menus. In the viewer interface, Action menu that are available to a stakeholder are shown in the Action menu panel found the left part of the viewer interface. Selecting an Action Menu from the Action menu panel opens the Action panel, which provides options to plan an Action.

When a user plans an action, it changes the future situation and will often have an effect on overlays and indicators. For example, when a stakeholder plants new trees, this action will have an effect on the Livability overlay and consequently on the Livability indicator.

Actions taken are tied to specific stakeholders, allowing the recording of costs and incomes. As an example, the waterboard can be configured to have the capability to create waterways, but not social housing or roads. Since a stakeholder can be configured to have access to many different actions available, actions are organized using Action menus.

Planned actions are generally not final. They can be canceled by the stakeholder that performed the action and sometimes be reverted by stakeholders that own the property. For reverting actions, see #Special Actions

Each action is logged in the Action Log, which can be used to trace back which actions have been taken during a session or test run.

Types of Actions

A lot of predefined actions are available in Tygron Platform. Each project can have its own set of available actions. Furthermore, not every action has to be available for each stakeholder. Since Projects created in the Tygron Platform have their focus primarily on urban planning, most of the available actions are construction options. These options allow stakeholders to plan constructions based on available functions.

This section describes the types of actions that can be taken and what effect they will have when planned in your project.

Actions that require a drawn selection:

The most common type of action, the function, can be applied to your project by drawing a selection. When applied, a building with that function will be planned in your project.
Buildings can be upgraded using Upgrade Types, provided an upgrade definition exists within that Upgrade Type which applies to that building's function. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function category.
Similar to upgrades, although these actions do not change the function of a building. Instead, they set particular attribute values. These values can be set (at locked) by the creator of the action, or be configured by stakeholders applying these actions.
These are actions that have a functionality that cannot be further configured.

Actions that open an additional panel:

Actions that will be applied directly:

Impact of Actions

Most actions have effects on buildings; planning new or demolishing or upgrading them. This will often have an effect on one or more indicators. Each action on a building has a cost that will negatively affect the acting stakeholder's budget.

For changing the effects of the buildings on the indicators, see functions.

Measures and Events

Measures and events also need to be defined before they can be added to a stakeholder's action menu. Events simply cause other things to happen during the session when they are activated. Measures may have a variety of effects.