Particle Emitter: Difference between revisions
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Particle Emitters can be placed in the [[project | Particle Emitters can be placed in the [[project map]] using [[Special Effect]]s. | ||
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Latest revision as of 15:55, 9 June 2026

A Particle Emitter is an Item that represents a visual appearance that repeatedly emits particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as wind direction.
The following Particle Emitter types are available:
| Name | Description | Environment |
|---|---|---|
| Chimney Smoke (Large) | A thick, near opaque smoke as from an uncontrolled fire. | Horizontal movement as if blown aside by wind direction. |
| Chimney Smoke (Medium) | A some effect as from an oversized bonfire. | Horizontal movement as if blown aside by wind direction. |
| Chimney Smoke (Small) | A smoke effect akin to a smoldering object on the ground. | Horizontal movement as if blown aside by wind direction. |
| Explosion | A small, periodic, shooting flash. | |
| Light (Red) | A flashing red light. | |
| Light (Yellow) | A constant downward illumination, such as for a streetlight. | |
| Oil Flames | A continuous fire effect with some smoke. | Horizontal movement as if blown aside by wind direction. |
| Shockwave | Red concentric circles continuously emanating from a central point in a flashing fashion. |
Particle Emitters can be placed in the project map using Special Effects.