Water stress result type (Water Overlay): Difference between revisions
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|m (mm)¹ | |m (mm)¹ | ||
|[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]] | |[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]] | ||
|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[ | |The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[terrain water (Water Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero. | ||
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{{Unit disclaimer (Water Overlay)}} | {{Unit disclaimer (Water Overlay)}} |
Revision as of 14:30, 19 June 2019
Image | Result type | Unit | Display mode | Description |
---|---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water level must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the resulting value in those locations will be zero. |
Template:Unit disclaimer (Water Overlay)