Scenario: Difference between revisions

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{{being updated}}
[[File:Api_multi_scenario.png|thumb|right|400px|[[Stakeholder]]s and [[Scenario]]s]]
{{learned|file=LevelsLogo-Q3-2015.jpg|what Levels are|how Levels relate to the Tygron engine|how to add Levels to your project|how to change Level properties in your project}}
A scenario is an [[Item]] that stores a series of settings, actions and events that can be activated automatically. For example, a scenario can:
==What are Levels?==
*Activate one or more [[measure]]s;
==How do Levels relate to the Tygron Engine==
*Activate [[area]]s or [[neighborhood]]s;
==Adding Levels to a project==
*Adjust [[attribute]] values and [[global]]s;
==Changing the properties of a level==
*Activate [[event]]s.
===Level===
 
====Name====
By default, a project in the {{software}} always consists of at least one scenario.
====Description====
 
===Event Bundles===
When you have multiple Scenarios, for example with two different designs for you project, you can switch between them from the ribbon bar in the editor. Currently, only one scenario can be active at the same time. Actions taken in a different scenario are reverted.
====Server Events fired when chosen====
 
===Measures===
==Limit Map==
===Stakeholders===
Scenario's can be limited to a specific part of the map by selecting 'Measure Neighborhoods' in the Editor. This way only [[Neighborhoods]] that are covered by measures are active in the Scenario and the map is [[Limit Map|limited]] to these [[Neighborhoods]]. Using the margin attribute a margin can be added around the Neighborhoods.
====Provided Budget====
 
====Start with Cinematic====
==Attributes==
====Active Action Menus====
The attributes and description of an active Scenario are persistent (not reset) when stopping the testrun. This allows users to store attributes for later comparison between Scenario's.
===Playable Zones===
 
{{article end
|notes=
* Scenarios are intended to become parallel planned situations
|howtos=
* [[How to add or remove a Scenario]]
* [[How to change properties of a Scenario]]
* [[How to use a limit map in a Scenario]]
* [[How to change Events fired by a Scenario]]
* [[How to change Measures activated by a Scenario]]
* [[How to configure the available actions of a stakeholder per scenario]]
* [[How to configure an intro Cinematic for a Stakeholder and a Scenario]]
* [[How to use a limit map in a Scenario]]
|api=*[[Api session items scenarios]]
*[[Api session event editor scenario]]
}}
 
{{Editor multi scenario nav}}
[[Category:Items]]

Latest revision as of 07:28, 8 June 2026

Stakeholders and Scenarios

A scenario is an Item that stores a series of settings, actions and events that can be activated automatically. For example, a scenario can:

By default, a project in the Tygron Platform always consists of at least one scenario.

When you have multiple Scenarios, for example with two different designs for you project, you can switch between them from the ribbon bar in the editor. Currently, only one scenario can be active at the same time. Actions taken in a different scenario are reverted.

Limit Map

Scenario's can be limited to a specific part of the map by selecting 'Measure Neighborhoods' in the Editor. This way only Neighborhoods that are covered by measures are active in the Scenario and the map is limited to these Neighborhoods. Using the margin attribute a margin can be added around the Neighborhoods.

Attributes

The attributes and description of an active Scenario are persistent (not reset) when stopping the testrun. This allows users to store attributes for later comparison between Scenario's.