Subsidence (Water Overlay): Difference between revisions
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{{unavailable|{{tygron}} is looking at scheduling the restoration of Water Overlay subsidence on its roadmap.}} | |||
Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account. | Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account. | ||
==How-to's== | ==How-to's== |
Revision as of 08:55, 31 August 2020
This functionality is currently unavailable or non-functional.
Tygron is looking at scheduling the restoration of Water Overlay subsidence on its roadmap.
Tygron is looking at scheduling the restoration of Water Overlay subsidence on its roadmap.
Subsidence is a process by which the terrain slowly lowers over time. If a Subsidence Overlay is available, the Water Module's simulation can take the effects of subsidence into account.
How-to's
Notes
- The effect does not work the other way around. Results from the Water Module are not used directly as input for the subsidence overlay. However, users can export ground watertable results from a water overlay to use as static input for a subsidence overlay.