Subsidence (Water Overlay): Difference between revisions

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Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account.
Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account.
The effect does not work the other way around. Results from the [[Water Module]] are not used directly as input for the subsidence overlay. However, users can export [[Ground watertable result type (Water Overlay)|ground watertable]] results from a water overlay to use as static input for a subsidence overlay.


'''Currently this functionality has been disabled.'''
'''Currently this functionality has been disabled.'''
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==How-to's==
==How-to's==
* [[How to add Subsidence (Water Overlay)]]
* [[How to add Subsidence (Water Overlay)]]
==Notes==
* The effect does not work the other way around. Results from the [[Water Module]] are not used directly as input for the subsidence overlay. However, users can export [[Ground watertable result type (Water Overlay)|ground watertable]] results from a water overlay to use as static input for a subsidence overlay.


==See also==
==See also==

Revision as of 13:23, 22 July 2020

Subsidence is a process by which the terrain slowly lowers over time. If a Subsidence Overlay is available, the Water Module's simulation can take the effects of subsidence into account.

Currently this functionality has been disabled.

How-to's

Notes

  • The effect does not work the other way around. Results from the Water Module are not used directly as input for the subsidence overlay. However, users can export ground watertable results from a water overlay to use as static input for a subsidence overlay.


See also