Water stress result type (Water Overlay): Difference between revisions
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|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[Water_(Terrain)_(Water_Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero. | |The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[Water_(Terrain)_(Water_Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero. | ||
|} | |} | ||
{{Unit disclaimer (Water Overlay)}} | |||
==See also== | ==See also== | ||
* [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]] | * [[Surface_max_value_result_type_(Water_Overlay)|Surface max value result type.]] | ||
{{Template:WaterOverlay_result_nav}} | {{Template:WaterOverlay_result_nav}} |
Revision as of 14:52, 8 April 2019
Image | Result type | Unit | Display mode | Description |
---|---|---|---|---|
WATER_STRESS | m (mm)¹ | Maximum | The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water level must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the resulting value in those locations will be zero. |
Template:Unit disclaimer (Water Overlay)