Ground bottom flow result type (Water Overlay): Difference between revisions

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{| class="wikitable"
{{result types|<onlyinclude>
! Image
{{result types|type=row|overlay=Water
! Result type
|name=GROUND_LAST_SEEPAGE
! Unit
|icon=overlay_icon_water_ground_last_seepage.png
! Display mode
|unit=m sup1;
! Description
|mode=[[Result_type_(Water_Overlay)#Last_resulttype|Last]]
|-
|description=The amount of water that has seeped into the underground from a deeper layer below, raising the ground watertable.
|[[File:overlay_icon_water_ground_last_seepage.png|25px|center]]
}}</onlyinclude>}}
|GROUND LAST_SEEPAGE
{{Grid Overlay unit display information}}
|m
||[[Result_type_(Water_Overlay)#Last_resulttype|Last]]
|The amount of water that has seeped into the underground from a deeper layer below, raising the ground watertable.
|}


==See also==
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]] attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.
 
{{article end
|notes=
 
|seealso=
* [[Underground_seepage_formula_(Water_Overlay)|Seepage formula]]
* [[Underground_seepage_formula_(Water_Overlay)|Seepage formula]]
* [[Underground_model_(Water_Overlay)|Underground model]]
* [[Underground_model_(Water_Overlay)|Underground model]]
 
}}
{{Template:WaterOverlay_result_nav}}
{{WaterOverlay result nav}}

Revision as of 09:56, 15 January 2021

¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).

Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the ALLOWED_WATER_INCREASE_M attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.