Ground bottom flow result type (Water Overlay): Difference between revisions
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{| | {{result types|<onlyinclude> | ||
{{result types|type=row|overlay=Water | |||
|name=GROUND_LAST_SEEPAGE | |||
|icon=overlay_icon_water_ground_last_seepage.png | |||
|unit=m sup1; | |||
|mode=[[Result_type_(Water_Overlay)#Last_resulttype|Last]] | |||
| | |description=The amount of water that has seeped into the underground from a deeper layer below, raising the ground watertable. | ||
| | }}</onlyinclude>}} | ||
{{Grid Overlay unit display information}} | |||
|m | |||
| | |||
|The amount of water that has seeped into the underground from a deeper layer below, raising the ground watertable. | |||
= | Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]] attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0. | ||
{{article end | |||
|notes= | |||
|seealso= | |||
* [[Underground_seepage_formula_(Water_Overlay)|Seepage formula]] | * [[Underground_seepage_formula_(Water_Overlay)|Seepage formula]] | ||
* [[Underground_model_(Water_Overlay)|Underground model]] | * [[Underground_model_(Water_Overlay)|Underground model]] | ||
}} | |||
{{ | {{WaterOverlay result nav}} |
Revision as of 09:56, 15 January 2021
Icon | Result type | Unit | Mode | Description |
---|---|---|---|---|
File:Overlay icon water ground last seepage.png | GROUND_LAST_SEEPAGE | m sup1; | Last | The amount of water that has seeped into the underground from a deeper layer below, raising the ground watertable. |
¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).
Any water on the surface is considered water stress. Open water is usually designed to function as a buffer for water, meaning an increase in the amount of water is not necessarily considered stress, unless the water level increases too much. "Too much" is defined by the ALLOWED_WATER_INCREASE_M attribute. As long as that amount of water is not exceeded, water stress in that location is considered 0.