Surface v prequel (Water Overlay)
Revision as of 08:48, 26 January 2024 by Frank@tygron.nl (talk | contribs)
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Surface v | SURFACE_V | Water Prequel | m/s | -10 to 10 | Clamped to range | Used for initializing the initial speed of the surface water in the y-direction. |
Notes
- When providing this prequel, also provide the Surface u prequel (Water Overlay).
- The values in this prequel grid are clamped between -10 m/s and 10 m/s.
- No data values are not allowed.