Unsaturated fraction prequel (Water Overlay): Difference between revisions
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* [[Unsaturated fraction (Water Overlay)]] | * [[Unsaturated fraction (Water Overlay)]] | ||
* [[Terrain water storage percentage (Water Overlay)]] | * [[Terrain water storage percentage (Water Overlay)]] | ||
|api=*[[Api session event editor overlay set prequel]] | |||
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{{WaterOverlay simulation data nav}} | {{WaterOverlay simulation data nav}} | ||
Latest revision as of 09:48, 15 July 2026
| Name | Prequel | Underlying data | Unit | Range | No data | Description |
|---|---|---|---|---|---|---|
| Unsaturated fraction | UNSATURATED_FRACTION | Water Prequel | 0 to 1 | Clamped to range | Used for initializing the saturation of the unsaturated zone in the underground. |
Notes
- The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as zero saturation.
- Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION. - For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)




