Surface u prequel (Water Overlay): Difference between revisions
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* When providing this prequel, also provide the [[Surface v prequel (Water Overlay)]]. | * When providing this prequel, also provide the [[Surface v prequel (Water Overlay)]]. | ||
* The values in this prequel grid are clamped between -10 m/s and 10 m/s. | * The values in this prequel grid are clamped between -10 m/s and 10 m/s. | ||
* | * {{Nodata}} values are not allowed. | ||
|seealso=*[[Surface model (Water Overlay)]] | |seealso=*[[Surface model (Water Overlay)]] | ||
}} | }} | ||
{{WaterOverlay simulation data nav}} | {{WaterOverlay simulation data nav}} | ||
Latest revision as of 14:52, 8 July 2026
| Name | Prequel | Underlying data | Unit | Range | No data | Description |
|---|---|---|---|---|---|---|
| Surface u | SURFACE_U | Water Prequel | m/s | -10 to 10 | Clamped to range | Used for initializing the initial speed of the surface water in the x-direction. |
Notes
- When providing this prequel, also provide the Surface v prequel (Water Overlay).
- The values in this prequel grid are clamped between -10 m/s and 10 m/s.
- NO_DATA values are not allowed.




