Weather: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
mNo edit summary
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{learned|what Weather is|how Weather relates to the {{software}}|about the different Weather types in the {{software}}|how to add Weather to your project|how to change Weather in your project}}
[[File:Api_tools_visual.png|thumb|right|400px|[[Weather]]s in relation to [[Environment]] and [[Special Effect]]s]]
==Weather==
Weather is an [[Item]] in the {{software}} that can be referenced to by [[Water Overlay]]s. It can also be used as to a visual weather effect in the [[3D Visualization]]. However, certain visual elements related to weather, such as clouds and sunshine, are controlled using [[Environment]] settings.
: ''Weather is the state of the atmosphere, to the degree that it is hot or cold, wet or dry, calm or stormy, clear or cloudy.''
 
From [https://en.wikipedia.org/wiki/Weather# Wikipedia]
 
==How weather relates to the {{software}}==
Weather as behavior is in the {{software}} mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are part of the [[Environment]] settings.
 
Weather effects are graphical in nature, and their activations do not have any effect on the actual data in the session or the project. Some weather effects, such as floodings, do rely on, and vary based on, data in the project.


==Different types of weather==
==Different types of weather==
There are different behaviors that are considered weather types in the {{software}}. These behaviors/ weather types can be triggered automatically, or specifically through an [[Events|event (bundle)]], linked to a [[Measures|measure]], [[Messages|message]] or [[levels|level start]]. The following weather types can be selected:
There are different behaviors that are considered weather types in the {{software}}. These behaviors/ weather types can be triggered automatically, or specifically through an [[Events|event (bundle)]], linked to a [[Measures|measure]], or [[Scenario]]. The available weather types are listed below.
===Rain===
===Rain===
[[File:Weather_Rain2.jpg|thumb|left|150px|Weather type 'Rain']]
[[File:Weather_Rain2.jpg|thumb|left|150px|Weather type 'Rain']]
Line 26: Line 18:
===Wind===
===Wind===
[[File:Weather_Wind.jpg|thumb|150px|left|Weather type 'Wind']]
[[File:Weather_Wind.jpg|thumb|150px|left|Weather type 'Wind']]
The weather type 'Wind' is currently only available in the drop down menu on the ri9ght panel, and has no real effect on the project yet.
The weather type 'Wind' is currently only available in the drop down menu on the right panel, and has no real effect on the project yet.
<br clear=all>
<br clear=all>
===Flooding===
===Flooding===
[[File:Weather_Flooding.jpg|150px|thumb|left|Weather type 'Flooding']]
[[File:Weather_Flooding.jpg|150px|thumb|left|Weather type 'Flooding']]
The weather type 'Flooding' floods a designated area when triggered. This area must first be manually drawn in and can cover any designated area.
The weather type 'Flooding' floods a designated area when triggered. This area must first be manually drawn in and can cover any designated area.
<br clear=all>
<br clear=all>
==Weather properties==
{{article end
[[File:SetupWeatherProperties.jpg|right|frame|Right panel with Weather properties]]
|howtos=
===Name===
* [[How to configure a Weather]]
[[File:WeatherName.jpg|left|frame|Weather name field]]
}}
<br clear=left>
===Visual effect===
[[File:WeatherVisualEffect.jpg|left|frame|Weather Visual Effect field]]
<br clear=left>
===Auto trigger===
[[File:WeatherAutoTrigger.jpg|frame|left|Weather Auto Trigger check box]]
<br clear=left>
===Weather duration in seconds===
[[File:WeatherDuration.jpg|frame|left|Weather Duration (in seconds)]]
<br clear=left>
===Flooding waterlevel===
[[File:WeatherFloodingWaterlevel.jpg|frame|left|Flooding waterlevel]]
<br clear=left>
===Amount of rain in total duration of rainfall===
[[File:WeatherAmountOfRain.jpg|frame|left|Amount of rain field]]
<br clear=left>
===Duration of rainfall in minutes===
[[File:WeatherRainfallDuration.jpg|frame|left|Duration of rainfall]]
<br clear=left>
===Annual rainfall increment===
[[File:WeatherAnualRainfall.jpg|frame|left|Annual rainfall increment]]
<br clear=all>
 
==Configuring weather in a project==
{{Editor location|Weather}}


{{Editor steps|title=configure weather in a project|Select Animations > Weather > Edit Weather|Select 'Add' from the bottom of the left panel|Highlight the newly created weather entry on the left panel|Adjust the properties of the highlighted weather type}}
{{Template:Editor tools nav}}


<gallery>
[[Category:Items]][[Category:Weather]]
File:EditWeather.jpg|1. Select Animations > Weather > Edit Weather
File:AddWeather.jpg|2. Select 'Add' from the bottom of the left panel
File:HighlightWeather.jpg|3. Highlight the newly created weather
File:SetupWeatherProperties.jpg|4. Adjust properties of highlighted weather
</gallery>

Latest revision as of 14:16, 21 February 2023

Weather is an Item in the Tygron Platform that can be referenced to by Water Overlays. It can also be used as to a visual weather effect in the 3D Visualization. However, certain visual elements related to weather, such as clouds and sunshine, are controlled using Environment settings.

Different types of weather

There are different behaviors that are considered weather types in the Tygron Platform. These behaviors/ weather types can be triggered automatically, or specifically through an event (bundle), linked to a measure, or Scenario. The available weather types are listed below.

Rain

Weather type 'Rain'

Rain is a commonly used weather type in the Tygron Platform that can be selected to be added to a project. When the weather type 'Rain' is triggered, the water level in the area will slightly rise. In other words, the more rain is occurring in an area, less water storage will be available for calamities such as floodings.

Snow

Weather type 'Snow'

The weather type 'Snow' is a winter style visualization of the weather type 'Rain' and behaves accordingly. Currently only falling snow is being visualized.

Drought

Weather type 'Drought'

The weather type 'Drought' makes the area brighter (bloom) and water levels drop, when triggered. A dropped water level enlarges the water storage capacity of an area.

Wind

Weather type 'Wind'

The weather type 'Wind' is currently only available in the drop down menu on the right panel, and has no real effect on the project yet.

Flooding

Weather type 'Flooding'

The weather type 'Flooding' floods a designated area when triggered. This area must first be manually drawn in and can cover any designated area.