Particle Emitter: Difference between revisions
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[[File:Api_tools_visual.png|thumb|right|400px|[[Particle Emitter]]s in relation to [[Special Effect]]s and [[Environment]]al effects]] | |||
A Particle Emitter is an [[Item]] that represents a visual appearance that repeatedly emits particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as [[wind direction]]. | A Particle Emitter is an [[Item]] that represents a visual appearance that repeatedly emits particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as [[wind direction]]. | ||
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*[[Special Effect]]s | *[[Special Effect]]s | ||
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[[Category:Items]] |
Latest revision as of 12:30, 21 February 2023
A Particle Emitter is an Item that represents a visual appearance that repeatedly emits particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as wind direction.
The following Particle Emitter types are available:
Name | Description | Environment |
---|---|---|
Chimney Smoke (Large) | A thick, near opaque smoke as from an uncontrolled fire. | Horizontal movement as if blown aside by wind direction. |
Chimney Smoke (Medium) | A some effect as from an oversized bonfire. | Horizontal movement as if blown aside by wind direction. |
Chimney Smoke (Small) | A smoke effect akin to a smoldering object on the ground. | Horizontal movement as if blown aside by wind direction. |
Explosion | A small, periodic, shooting flash. | |
Light (Red) | A flashing red light. | |
Light (Yellow) | A constant downward illumination, such as for a streetlight. | |
Oil Flames | A continuous fire effect with some smoke. | Horizontal movement as if blown aside by wind direction. |
Shockwave | Red concentric circles continuously emanating from a central point in a flashing fashion. |
Particle Emitters can be placed in the project area using Special Effects.