Unsaturated fraction prequel (Water Overlay): Difference between revisions
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{{Overlay prequels|overlay=Water | {{Overlay prequels|overlay=Water|allowselflinks=true| | ||
<onlyinclude>{{Overlay prequels|type=row|overlay=Water | <onlyinclude>{{Overlay prequels|type=row|overlay=Water | ||
|prequel=UNSATURATED_FRACTION | |prequel=UNSATURATED_FRACTION | ||
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|min=0 | |min=0 | ||
|max=1 | |max=1 | ||
}} | }}</onlyinclude>}} | ||
</onlyinclude>}} | |||
{{article end | {{article end |
Latest revision as of 14:58, 3 June 2022
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Unsaturated fraction | UNSATURATED_FRACTION | Water Prequel | 0 to 1 | Clamped to range | Used for initializing the saturation of the unsaturated zone in the underground. |
Notes
- The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as zero saturation.
- Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION. - For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)