Water evaporation factor (Water Overlay): Difference between revisions

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===Crops and foliage===
===Crops and foliage===
[[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to evaporate. This behaves in the same way as [[terrain]] which is configured as [[Terrain water evaporation factor (Water Overlay)|plants]].
[[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to [[Underground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[Terrain water evaporation factor (Water Overlay)|plants]].


===Notes===
===Notes===

Revision as of 08:32, 20 June 2019

Template:Overlay attribute

Crops and foliage

Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

Notes

  • For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.

How-to's

See also

Template:WaterOverlay hydrological construction attribute nav