Water evaporation factor (Water Overlay): Difference between revisions
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* [[How-to add and remove an attribute]] | * [[How-to add and remove an attribute]] | ||
* [[How to modify evaporation factor from trees to forests]] | * [[How to modify evaporation factor from trees to forests]] | ||
==See also== | |||
* [[Underground evaporation formula (Water Overlay)|Underground evaporation formula]] | |||
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]] | |||
* [[Underground model (Water_Overlay)|Underground model]] | |||
* [[Evaporation model (Water_Overlay)|Evaporation model]] | |||
{{WaterOverlay_hydrological_construction_attribute_nav}} | {{WaterOverlay_hydrological_construction_attribute_nav}} | ||
{{Water Module buttons}} | {{Water Module buttons}} |
Revision as of 08:18, 20 June 2019
Crops and foliage
Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.
Notes
- For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
How-to's
See also
Template:WaterOverlay hydrological construction attribute nav