Root depth m (Water Overlay): Difference between revisions

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{{Overlay attribute
{{construction attributes
|attribute=ROOT_DEPTH_M
| <onlyinclude>
|unit=m
{{construction attributes|type=row|group=Water Overlay
|functionvalue=Depth of plant roots (m)
|attribute=ROOT_DEPTH_M
|description=The depth of the roots of this construction, relative to the terrain height at the location of this construction. Water can be drawn from the underground and evaporated if the roots can reach it.
|unit=m
|functionvalue=Depth of plant roots (m)
|description=The depth of the roots of this construction, relative to the terrain height at the location of this construction. Water can be drawn from the underground and evaporated if the roots can reach it.
|icon=
}} </onlyinclude>
}}
}}
===Crops and foliage===
 
Constructions with a root depth are known as crops and foliage.
 
[[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to [[Underground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]].
[[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to [[Underground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]].


===Notes===
{{article end
|notes=
* For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the [[Water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the [[Water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.
* When a construction has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.
 
|howtos=
==How-to's==
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|seealso=
* [[Underground evaporation formula (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Underground model (Water Overlay)]]
* [[Evaporation model (Water Overlay)]]
}}


==See also==
{{WaterOverlay hydrological construction attribute nav}}
* [[Underground evaporation formula (Water Overlay)|Underground evaporation formula]]
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]]
* [[Underground model (Water_Overlay)|Underground model]]
* [[Evaporation model (Water_Overlay)|Evaporation model]]
 
{{WaterOverlay_hydrological_construction_attribute_nav}}

Revision as of 07:02, 4 September 2020

Template:Construction attributes

Constructions with a root depth are known as crops and foliage.

Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

Notes

  • For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
  • When a construction has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also

Template:WaterOverlay hydrological construction attribute nav