Result types (Heat Overlay)

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List of Result Types

Icon Result type Unit Display mode Description Rainfall overlay Flooding overlay Groundwater overlay
Overlay icon water base types.png
BASE_TYPES nominal value Start Categorization of the individual cells based on how they are processed by the water model, displaying which cells are considered to be specific features. X X X
Overlay icon water debug uv.png
DEBUG_UV m3s-2 Last The wave part of each flux component in the 2D Saint-Venant system. X X X
Overlay icon water debug walls.png
DEBUG_WALLS boolean Start Cells marked as walls based on their slope in x- and y-direction and the WALL_ANGLE configuration. X X X
Overlay icon water evaporated.png
EVAPORATED m (mm)¹ Total The amount of water that has evaporated. The value is the sum of the quantities evaporated from the surface and the underground. X X X
Overlay icon water gpu overview.png
GPU_OVERVIEW nominal value Maximum Shows which GPU cluster calculated which part of the overlay. X X X
Overlay icon water ground last storage.png
GROUND_LAST_STORAGE m (mm)¹ Last The (effective) amount of water in the underground unsaturated zone. X
Overlay icon water ground last value.png
GROUND_LAST_VALUE m (mm)¹ Last The distance between the terrain surface and the groundwater level. X
Overlay icon water ground max storage.png
GROUND_MAX_STORAGE m (mm)¹ Maximum The (effective) amount of water in the underground unsaturated zone. X
Overlay icon water ground max value.png
GROUND_MAX_VALUE m (mm)¹ Maximum The distance between the terrain surface and the groundwater level. X
Overlay icon water ground watertable.png
GROUND WATERTABLE m + datum Last The groundwater level, relative to datum. X
Overlay icon water impacted buildings.png
IMPACTED_BUILDINGS nominal value Maximum Constructions impacted by excess water, with the definition of "impacted" as defined by IMPACT_FLOOD_THRESHOLD_M. X X X
Overlay icon water sewer last value.png
SEWER_LAST_VALUE m (mm)¹ Last The amount of water stored in the sewer. X X X
Overlay icon water sewer max value.png
SEWER_MAX_VALUE m (mm)¹ Maximum The amount of water stored in the sewer. X X X
SUBSTANCE_A x/m² Last The amount of substance A present. The value is the sum of the quantities on the surface, and in the underground. X X X
SUBSTANCE_B x/m² Last The amount of substance B present. The value is the sum of the quantities on the surface, and in the underground. X X X
SUBSTANCE_C x/m² Last The amount of substance C present. The value is the sum of the quantities on the surface, and in the underground. X X X
SUBSTANCE_D x/m² Last The amount of substance D present. The value is the sum of the quantities on the surface, and in the underground. X X X
Overlay icon water surface direction.png
SURFACE_DIRECTION geo angle (0-360°) Last The direction in which water is flowing across the surface. X X X
Overlay icon water surface duration.png
SURFACE_DURATION s (min)¹ Total The amount of time the water depth on the surface exceeds SHOW_DURATION_FLOOD_LEVEL_M. X X X
Overlay icon water surface elevation.png
SURFACE_ELEVATION m + datum Start The rasterized version of the terrain height for use in the water overlay's calculations. X X X
Overlay icon water surface flow.png
SURFACE_FLOW m³/m² Last The amount of water which has flowed through a given location. X X X
Overlay icon water surface last speed.png
SURFACE_LAST_SPEED m/s Last The (horizontal) speed of water flow. X X X
Overlay icon water surface last value.png
SURFACE_LAST_VALUE m (mm)¹ Last The amount of water on the surface. X X X
Overlay icon water surface max speed.png
SURFACE_MAX_SPEED m/s Maximum The (horizontal) speed of water flow. X X X
Overlay icon water surface max value.png
SURFACE_MAX_VALUE m (mm)¹ Maximum The amount of water on the surface. X X X
Overlay icon water water stress.png
WATER_STRESS m (mm)¹ Maximum The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water height must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the reported value in those locations is 0. X X X

Template:Unit disclaimer (Water Overlay)