How to add a breach with external area manually: Difference between revisions

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{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[External area (Water Overlay)|external area]] to a [[Flooding Overlay]] manually
{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[External area (Water Overlay)|external area]] to a [[Flooding Overlay]] manually
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach area.
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach area.
|[[How to draw a feature|Draw]] the breach area in the [[3D world]], in the location where the water should from the breach should emerge.
|[[How to draw a feature|Draw]] the breach area in the [[3D world]], in the location where the water from the breach should emerge.
|[[How to add and remove an Attribute|Add an Attribute]] to the created [[Area]], with the [[Breach height (Water Overlay)|breach height]] attribute name.
|[[How to add and remove an Attribute|Add an Attribute]] to the created [[Area]], with the [[Breach height (Water Overlay)|breach height]] attribute name.
|Open the Overlay's [[Water Overlay Wizard|wizard]].
|Open the Overlay's [[Water Overlay Wizard|wizard]].
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==Notes==
==Notes==
Currently, it is only feasible to create a breach with an external area via the configuration wizard, requiring the [[Flooding Overlay]] specifically.
Currently, it is only feasible to create a breach with an external area via the configuration wizard, requiring the [[Flooding_(Overlay)|Flooding overlay]] specifically.


If the [[Water Overlay]] you are adding the [[Breach (Water Overlay)|breach]] to has a changed [[key]] for the [[Breach height (Water Overlay)|breach height]] (or any other attributes of the [[Breach (Water Overlay)|breach]]), make sure that the [[Attribute]] you add to the Area has the name the key is set to.
If the [[Water Overlay]] you are adding the [[Breach (Water Overlay)|breach]] to has a changed [[key]] for the [[Breach height (Water Overlay)|breach height]] (or any other attributes of the [[Breach (Water Overlay)|breach]]), make sure that the [[Attribute]] you add to the Area has the name the key is set to.


{{Water Module buttons}}
{{Water Module buttons}}

Revision as of 14:38, 1 November 2019

How to add a breach with an external area to a Flooding Overlay manually:
  1. Add an Area to the project. This will be the breach area.
  2. Draw the breach area in the 3D world, in the location where the water from the breach should emerge.
  3. Add an Attribute to the created Area, with the breach height attribute name.
  4. Open the Overlay's wizard.
  5. Continue to the step concerning breaches.
  6. Set the values of external area, external water level, and external surface level.
  7. The configuration wizard of the Flooding Overlay can now be closed.

Notes

Currently, it is only feasible to create a breach with an external area via the configuration wizard, requiring the Flooding overlay specifically.

If the Water Overlay you are adding the breach to has a changed key for the breach height (or any other attributes of the breach), make sure that the Attribute you add to the Area has the name the key is set to.