CityGML: Difference between revisions

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CityGML is an open standardised data model and exchange format to store digital 3D models of cities and landscapes. It defines ways to describe most of the common 3D features and objects found in cities (such as buildings, roads, rivers, bridges, vegetation and city furniture). It supports several levels of details and support materials and textures. 3D features have standardized attributes based on their type (building, road, bridge) and support additional user attributes.
CityGML is an open standardised data model and exchange format to store digital 3D models of cities and landscapes. It defines ways to describe most of the common 3D features and objects found in cities (such as buildings, roads, rivers, bridges, vegetation and city furniture). It supports several levels of details and support materials and textures. 3D features have standardized attributes based on their type (building, road, bridge) and support additional user attributes.
CityJSON is a different exchange format which uses the same underlying data model as CityGML. Both formats can be imported into the {{software}}.


==See also==
==See also==

Revision as of 09:25, 30 March 2021

CityGML is an open standardised data model and exchange format to store digital 3D models of cities and landscapes. It defines ways to describe most of the common 3D features and objects found in cities (such as buildings, roads, rivers, bridges, vegetation and city furniture). It supports several levels of details and support materials and textures. 3D features have standardized attributes based on their type (building, road, bridge) and support additional user attributes.

CityJSON is a different exchange format which uses the same underlying data model as CityGML. Both formats can be imported into the Tygron Platform.

See also