Bottom resistance prequel (Water Overlay): Difference between revisions

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* The values in this prequel grid are clamped between 0 and 1000000. No data values are therefore not allowed, but could be clamped to zero when negative leading to the same result.
* The values in this prequel grid are clamped between 0 and 1000000. No data values are therefore not allowed, but could be clamped to zero when negative leading to the same result.
* This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days.  
* This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days.  
* Note: input frames are not linked to the overlay's output [[Timeframes_(Water_Overlay)|timeframes]].
* Note: Input frames are not linked to the overlay's output [[Timeframes_(Water_Overlay)|timeframes]].
|seealso=* [[Underground seepage formula (Water Overlay)]]
|seealso=* [[Underground seepage formula (Water Overlay)]]
* [[Seepage fluctuation (Water Overlay)]]
* [[Seepage fluctuation (Water Overlay)]]

Revision as of 11:37, 12 January 2024


Notes

  • The unit is: the number of days it would take to equalize 1 meter of the local groundwater table level with the higher region's water head. (days)
  • The values in this prequel grid are clamped between 0 and 1000000. No data values are therefore not allowed, but could be clamped to zero when negative leading to the same result.
  • This prequel can also have multiple input frames. In this case the values will be updated linear throughout the simulation period. For example 5 input frames over a 10 day simulation period result in a new value every two days.
  • Note: Input frames are not linked to the overlay's output timeframes.

See also