Waterwijzer Module test results: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{stub}}
Testing the [[Waterwijzer Module]] manually is feasible, as the performed calculations are not spatial. This means for any given location, only the parameters present in that particular location are used to perform a calculation.
Testing the [[Waterwijzer Module]] manually is feasible, as the performed calculations are not spatial. This means for any given location, only the parameters present in that particular location are used to perform a calculation.


Line 4: Line 6:
* Create a new empty [[Project]] with a minimal size. By creating an empty project the state of the [[3D world]] is entirely known.
* Create a new empty [[Project]] with a minimal size. By creating an empty project the state of the [[3D world]] is entirely known.
* Add the [[Waterwijzer Overlay]] to the [[Project]]. This will perform the actual calculations.
* Add the [[Waterwijzer Overlay]] to the [[Project]]. This will perform the actual calculations.
===Demarkation===
Input for the [[Waterwijzer Module]] is determined through a number of visible and a number of invisible features. To make it easier to maintain an overview of what parameters are configured where, its recommended to add a number of visible features to the [[3D world]] to demark the extend of specific configurations.
Using a distinctive [[Terrain Type]] such as "Concrete", draw a grid of plots. Make each plot approximately 20m by 20m.


===Groundwater===
===Groundwater===
The groundwater situation is easiest to set up by using a Subsidence Overlay. It needn't calculate, but can have its groundwater situation directly configured through [[Area]]s and [[Attribute]]s so that it's set to a specific value.
The groundwater situation is easiest to set up by using a [[Subsidence Overlay]]. It needn't calculate, but can have its groundwater situation directly configured through [[Area]]s and [[Attribute]]s so that it's set to a specific value.
Add a Subsidence OVerlay
* Add a [[Subsidence Overlay]]
* Configure the [[Subsidence Overlay]] to not use [[GeoTiff]]s, defaulting it to determining groundwater levels through [[Area]] [[Attribute]]s.
*


===Crops===
===Crops===

Revision as of 10:27, 31 August 2020

This article is a stub.

Testing the Waterwijzer Module manually is feasible, as the performed calculations are not spatial. This means for any given location, only the parameters present in that particular location are used to perform a calculation.

Setting up the project

  • Create a new empty Project with a minimal size. By creating an empty project the state of the 3D world is entirely known.
  • Add the Waterwijzer Overlay to the Project. This will perform the actual calculations.

Demarkation

Input for the Waterwijzer Module is determined through a number of visible and a number of invisible features. To make it easier to maintain an overview of what parameters are configured where, its recommended to add a number of visible features to the 3D world to demark the extend of specific configurations.

Using a distinctive Terrain Type such as "Concrete", draw a grid of plots. Make each plot approximately 20m by 20m.

Groundwater

The groundwater situation is easiest to set up by using a Subsidence Overlay. It needn't calculate, but can have its groundwater situation directly configured through Areas and Attributes so that it's set to a specific value.

Crops

Terrains

Configuring a testable dataset

Results