How to add an Attribute to a Function: Difference between revisions
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|The [[Attribute]] is now added to all [[Function]]s, and can be edited.}} | |The [[Attribute]] is now added to all [[Function]]s, and can be edited.}} | ||
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|notes= | |||
* The [[Function]] selected in the [[Function Value]]s window will have the added [[Attribute]] set to 1. Other [[Function]]s will have their value for that [[Attribute]] listed as 0. | * The [[Function]] selected in the [[Function Value]]s window will have the added [[Attribute]] set to 1. Other [[Function]]s will have their value for that [[Attribute]] listed as 0. | ||
|seealso= | |||
* [[How to create Functions]] | * [[How to create Functions]] | ||
* [[How to add Functions for editing]] | * [[How to add Functions for editing]] | ||
* [[How to change Attributes for a Function]] | * [[How to change Attributes for a Function]] | ||
}} | |||
[[Category:How-to's]] |
Revision as of 09:24, 20 January 2023
While each Function in the Tygron Platform already has a large amount of Function Values, the values available by default do not neccesarily define all aspects of buildings you may be interested for your own calculations. It is possible to add user-defined Attributes to any Function, which behave very similarly to built in Function Values.
How to add an Attribute to a Function:
Notes
- The Function selected in the Function Values window will have the added Attribute set to 1. Other Functions will have their value for that Attribute listed as 0.