How to add an Area to a Measure: Difference between revisions

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For some calculations, it may be neccesary or prudent to include data in a Project in the form of [[Area]]s, such as as a basis for the [[Travel Distance Overlay]]. However, making [[Area]]'s dynamic for [[Future Design]]s, such as having a specific [[Area]] only exist when a certain [[Measure]] has been activated, will require some specific setup.
For some calculations, it may be necessary or prudent to include data in a Project in the form of [[Area]]s, such as as a basis for the [[Travel Distance Overlay]]. However, making [[Area]]'s dynamic for [[Future Design]]s, such as having a specific [[Area]] only exist when a certain [[Measure]] has been activated, will require some specific setup.
 
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{{editor location|measures}}
{{editor location|measures}}


{{editor steps|title=activate and deactivate an Area together with a Measure
{{editor steps|title=activate and deactivate an Area together with a Measure
| Ensure the Area which should be (de)activated exists as data in the Project.
| First make sure you have added or [[Geo_Data_Wizard|imported Areas]] that you want to (de)activate.
| Ensure the Area is not set to Active.
| In Future Design, open the list of Measures.
| In Future Design, open the list of Measures.
| Select the Measure which should (de)activate the Area.
| Select the Measure which should (de)activate the Area(s).
| In the [[right panel]], select the tab "Events".
| In the [[right panel]], select the tab "Areas".
| Ensure the dropdown is set to "On construction planned".
| Click on the "Add" button.
| At the bottom of the [[right panel]], opt to add a "Server" event. This adds a "NO_DEF" event to the list of events.
| Select the areas that you want to (de)activate. Optionally filter on name.
| Select the "NO_DEF" event.
| Click on OK to confirm. The (de)activated areas should now be added to the measure.
| In the [[bottom panel]], select the "AREA_SET_ACTIVE" event.
| For "Area ID", select the desired [[Area]]. Ensure "Activated" is checked.
| Click on "Commit" to save the configured event.
| Switch the dropdown in the right panel to "On construction cancelled".
| Add another "Server" event, and select the newly added "NO_DEF" event.
| Configure this new event also as "AREA_SET_ACTIVE", set the "Area ID" to the desired Area, and ensure "Activated" is unchecked.
| Click on "Commit".
}}
}}


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|notes=
|notes=
* It is not possible to dynamically create [[Area]]s, so activating and deactivating [[Area]]s is the only effective way to effectively change their state.
* It is not possible to dynamically create [[Area]]s, so activating and deactivating [[Area]]s is the only effective way to effectively change their state.
* The described steps include both an instruction to activate an [[Area]] upon activation of the [[Measure]], as well as an instruction to deactivate the same [[Area]] when the [[Measure]] is cancelled. This ensures that deactivating a [[Measure]]s does not leave any remaining [[Area]] erroneously active.
|seealso=
|seealso=
* [[Measure]]
* [[Measure]]

Latest revision as of 08:38, 20 March 2024

For some calculations, it may be necessary or prudent to include data in a Project in the form of Areas, such as as a basis for the Travel Distance Overlay. However, making Area's dynamic for Future Designs, such as having a specific Area only exist when a certain Measure has been activated, will require some specific setup.

Editor → Future Design (Ribbon tab) → Measures (Ribbon bar)
How to activate and deactivate an Area together with a Measure:
  1. First make sure you have added or imported Areas that you want to (de)activate.
  2. In Future Design, open the list of Measures.
  3. Select the Measure which should (de)activate the Area(s).
  4. In the right panel, select the tab "Areas".
  5. Click on the "Add" button.
  6. Select the areas that you want to (de)activate. Optionally filter on name.
  7. Click on OK to confirm. The (de)activated areas should now be added to the measure.

Notes

  • It is not possible to dynamically create Areas, so activating and deactivating Areas is the only effective way to effectively change their state.

See also