Bottom Panel
Revision as of 11:02, 25 August 2015 by Rudolf@tygron.com (talk | contribs) (→Tools in the bottom panel)
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The bottom panel, on the bottom of the screen has multiple functions in the Editor. Its primary function is to display the controls for tools in the editor, such as the brush panel or the Free Cam.
The additional function of the bottom panel is to allow for editing of certain properties. This includes a number of properties for the entire project, such as the project names or environment settings. It also allows for editing the details of properties of items, such as Events connected to levels or the function pairs of a type of upgrade.
Tools in the bottom panel
The bottom panel is used to access the following tools:
- Free camera
- Main article: Free Cam.
- The free camera tool allows greater freedom in moving the camera around in the editor.
- Video recording
- Main article: Video recording.
- The video recording tool allows videos to be recorded of the 3D world, and stored as a file on the user's computer.
- Screenshots
- Main article: Screenshot.
- The screenshot tool allows a still image, of how the 3D world currently appears in the editor, to be stored on the user's computer.
- Multi-select
- Main article: Multi-select.
- The multi-select tool allows the user to select multiple constructions in the world, and modify them en masse.
- Brush
- Main article: Brush.
- The brush allows the user to modify the spatial aspect of a number of elements in a project, such as constructions or zones.
Properties in the bottom panel
The bottom panel is used to access the following properties of the project:
- Project names
- Main article: Names.
- The names of the project.
- Environment
- Main article: Environment.
- The environment of the world in the project, such as the look of the water and direction of the sun.
- Ground prices
- Main article: Ground Price.
- The costs for manipulating the land, and the default price for buying and selling the land.
- Elevation
- Main article: Terrain height.
- The variation in terrain height in the 3D world.