Basic skills tutorial

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This article is a stub.

The best way for building experience with the Tygron Engine is by actively using it. Especially after a training, staying active in the Engine is the best option for consolidating what you've learned. To help with this proces, this page offers a number of assignments to keep active.

Assignments

These assignments can be done in the project "ClimateGame". This project is available in all domains.

Adding an indicator

In this assignment you will add a standard indicator to the project. This indicator is a calculation model available in any project. Once added, it will automatically start to calculate and influence the score of the stakeholder for whom it was added.

Adding a new indicator:
  1. Select "Indicators" → "Indicators" in the ribbon.
  2. At the bottom of the left panel, select the "Traffic Noise" indicator type.
  3. Select "Add". Notice the indicator is added to the topbar.

The indicator can now be selected in the topbar. This means that the current stakeholder will see it during a session. However, when you switch to the perspective of a different stakeholder the indicator will not be directly visible. This is because the indicator has not yet been added to the perspective of other stakeholders.

Adding an exisiting indicator to a stakeholder:
  1. In the top right of the editor, switch to a different stakeholder perspective. Select "Stakeholders" → "Stakeholders" in the ribbon.
  2. In the left panel, select the current perspective's stakeholder.
  3. Notice that under the stakeholder's entry, a list of levels appear. Select the first level.
  4. At the bottom of the right panel, use the dropdown menu to select "Traffic Noise".
  5. Select "Add".
  6. Notice the indicator is added to the topbar.

For more information on this topic, visit the following pages:

Adding and removing a construction

In this assignment you will create a construction in the base-state of the world. This means that the construction will be present at the start of the session. This will occur in 2 steps: first the construction will be made part of the project, and then it will also be assigned a location in the world.

After that, you will remove a construction from the base-state of the world. This means the construction will not be present at the start of the session. It will not be removed from the world separately, but will be removed entirely.

Creating buildings:
  1. Select "Geo data" → "Buildings" in the ribbon.
  2. Select "Add" in the bottom of the left panel.
  3. See the properties of the building appear in the right panel.
  4. Select "Draw Area".
  5. Find a location in the world which is not colored grey. Places which are not grey are valid to draw.
  6. Create a selection in the world which is at least partially green.
  7. In the brush panel, select "Apply Selection".
Removing buildings:
  1. Select "Geo data" → "Buildings" in the ribbon.
  2. Select a building by selecting it in the list in the left panel, or by selecting it in the world.
  3. Select "Remove".
  4. Confirm that you wish to remove this construction.

For more information on this topic, visit the following pages:


Loading in GeoJSON

In this assignment you will load in a GeoJSON file into the editor. A file has been prepared with a number of shapes which overlap with some of the roads in the project. The file also contains (fictional) traffic intensity values. By loading in this file into the editor, the building values of the roads can be adjusted to have the traffic intensities as defined in the file.

Download the excample traffic intensities file. It can be found here: Road Intensity file. Unpack it before starting.

Loading traffic intensities:
  1. Drag the GeoJSON file ("roads-intensity-shapes.geojson") into the editor.
  2. Select "Import Building Values".
  3. Select "only buildings with Category: ROADS".
  4. Make sure "TRAFFIC_FL" is checked.
  5. Enter "TRAFFIC_FLOW" in the field next to "TRAFFIC_FL".
  6. Select "Send".

To see the loaded traffic intensities, it is possible to simply view the roads in the 3D world. The affected roads will have more cars on them then they had before. For greater insight into the effects of the new data, it is also possible to add an overlay for traffic noise or traffic intensity.

For more information on this topic, visit the following pages: