Traffic visualization: Difference between revisions

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When referring to traffic, road-based traffic (i.e. cars, busses, etc) is often implied. However, the {{software}} also visualizes other traffic, such as trams, trains, and ships, on the appropriate Building [[Function]]s.
When referring to traffic, road-based traffic (i.e. cars, busses, etc) is often implied. However, the {{software}} also visualizes other traffic, such as trams, trains, and ships, on the appropriate Building [[Function]]s.


The traffic visualization is based on [[Building attributes (Traffic Overlay)|editable attributes]], which already have default values when a [[Project]] is first created. The visualization adjusts automatically when alternative traffic data is loaded or modified during a [[session]] or [[test run]].
The traffic visualization is based on [[Function Value#Traffic|editable attributes]], which already have default values when a [[Project]] is first created. The visualization adjusts automatically when alternative traffic data is loaded or modified during a [[session]] or [[test run]].


Traffic is based on data in the [[Project]], but is spawned in onto the relevant [[Building]]s through an algorithm which includes randomness.
Traffic is based on data in the [[Project]], but is spawned in onto the relevant [[Building]]s through an algorithm which includes randomness.

Latest revision as of 13:33, 15 July 2026

Traffic intensities visualized on roads, and on parking lots in the background.

Traffic is visualized on Buildings with a Road Function Category. The visualization indicates traffic intensities within a Project. The greater the amount of traffic, the more traffic is visualized.

When referring to traffic, road-based traffic (i.e. cars, busses, etc) is often implied. However, the Tygron Platform also visualizes other traffic, such as trams, trains, and ships, on the appropriate Building Functions.

The traffic visualization is based on editable attributes, which already have default values when a Project is first created. The visualization adjusts automatically when alternative traffic data is loaded or modified during a session or test run.

Traffic is based on data in the Project, but is spawned in onto the relevant Buildings through an algorithm which includes randomness.

Traffic is only visualized on singular, continuous Buildings. Vehicles fade in on one end of the Building and fade out at the other end.

Configuration

Main article: Function Values (Traffic visualization)

The main basis for traffic visualization is the Function Values present in the Project. A specific subset of Function Values dictate the traffic intensities, with 2 more dictating the speed and the amount of lanes.

Units

Main article: Units

Visualized vehicles are Units. Depending on the specific traffic intensities configured and the Units configured in the Project, specific vehicles are visualized on roads.

Notes

  • Since roads often consist of multiple small segments, vehicles may appear to fade in and out mid-road where one Building segment ends and another begins.
  • Visualized traffic is scaled by a factor in the Project Settings, editable via a Traffic Density Overlay. This overlay can be added temporarily to adjust the setting and then removed.
    • The traffic visualization multiplier has no effect on calculation models such as the Traffic Overlays.

See also