How to add and remove buildings: Difference between revisions

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{{Editor location|buildings}}
{{Editor location|buildings}}
[[File:constructionspanel_small-2019.jpg|frame|right|200px|Building panel]]
[[File:constructionspanel_small-2019.jpg|frame|right|200px|Building panel]]
When a [[project]] is created in the {{software}}, [[Building]]s are automatically added by [[Geo Plugin]]s to initialize the current situation of your project. Buildings can also be added and removed to the [[Current Situation]] of your project by using the [[editor]]. To add or remove buildings to an existing project, [[How to start the Editor|start an editing session of your project]] and once loaded, select [[Current Situation]] in the [[ribbon bar]] and click on the [[Building]]s button:  
When a [[project]] is created in the {{software}}, [[Building]]s are automatically added by [[Geo Plugin]]s to initialize the current situation of your project. Buildings can also be added to or removed from the [[current situation]] of your project using the [[editor]]. To add or remove buildings to an existing project, [[How to start the Editor|start an editing session of your project]] and once loaded, select [[Current Situation]] in the [[ribbon bar]] and click on the [[Building]]s button:  
[[File:Editor_ribbon_header_currentsituation.jpg]]
[[File:Editor_ribbon_header_currentsituation.jpg]]




==Adding buildings==
==Adding buildings==
: ''By selecting a type followed by the Add button on the bottom of list of buildings, a new building item appears on the list. The list is alphabetical per building type. The new building is not yet present in the [[project map]], since it has not been placed. For details on adding / changing a selection from a building: [[#How to change buildings|see below.]]''
: ''Select a building type and click 'Add' at the bottom of the list to add a new building. The list is alphabetical per building type. The new building is not yet present in the [[project map]], since it has not been placed. For details on adding / changing a selection from a building: [[#How to change buildings|see below.]]''


{{Editor steps|title=add buildings|Select Current Situation|Select Buildings on the ribbon bar|Select the desired building type from the drop down list|Select 'Add' from the bottom of the list| Notice a new building has been added to the building list}}
{{Editor steps|title=add buildings|Select Current Situation|Select Buildings on the ribbon bar|Select the desired building type from the drop down list|Select 'Add' from the bottom of the list| Notice a new building has been added to the building list}}
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*'''Standard Buildings'''. ''Standard buildings are generic structures located on the surface. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.''
*'''Standard Buildings'''. ''Standard buildings are generic structures located on the surface. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.''
*'''Roads'''. ''Roads are paved or improved thoroughfares used for travel. In the {{software}}, roads range from African dirt roads to high tech Asian Rapid Transit Rails.''
*'''Roads'''. ''Roads are paved or improved thoroughfares used for travel. In the {{software}}, roads range from African dirt roads to high tech Asian Rapid Transit Rails.''
*'''Underground'''. ''Underground buildings include metro lines, culverts, tree roots, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.''
*'''Underground'''. ''Underground buildings include metro lines, culverts, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.''


<gallery mode="nolines">
<gallery mode="nolines">
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==Removing buildings with Measures==
==Removing buildings with Measures==
In case the removal of buildings is part of an applied measure, you can use [[TerrainSpatial|Flatten spatial]]s of Measures to defined regions where buildings need to be removed.
If removing buildings is part of a measure, use [[TerrainSpatial|Flatten spatial]]s of Measures to define regions for removal.


{{article end
{{article end

Revision as of 11:49, 15 July 2026

This section deals with adding Buildings to the project. For adding actions to a Stakeholder see Adding and removing Actions.

Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar)
Building panel

When a project is created in the Tygron Platform, Buildings are automatically added by Geo Plugins to initialize the current situation of your project. Buildings can also be added to or removed from the current situation of your project using the editor. To add or remove buildings to an existing project, start an editing session of your project and once loaded, select Current Situation in the ribbon bar and click on the Buildings button:


Adding buildings

Select a building type and click 'Add' at the bottom of the list to add a new building. The list is alphabetical per building type. The new building is not yet present in the project map, since it has not been placed. For details on adding / changing a selection from a building: see below.
How to add buildings:
  1. Select Current Situation
  2. Select Buildings on the ribbon bar
  3. Select the desired building type from the drop down list
  4. Select 'Add' from the bottom of the list
  5. Notice a new building has been added to the building list

Initial Building types to add

In the Editor, there are initially three types of man made buildings available to add: standard buildings, roads and underground.
  • Standard Buildings. Standard buildings are generic structures located on the surface. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.
  • Roads. Roads are paved or improved thoroughfares used for travel. In the Tygron Platform, roads range from African dirt roads to high tech Asian Rapid Transit Rails.
  • Underground. Underground buildings include metro lines, culverts, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.

Removing buildings

To completely remove a building, including its slot from the building list, select Buildings, highlight the building to be removed and select 'Remove'. This will open a confirmation message to ensure no buildings are deleted by accident.
How to remove buildings:
  1. Open the Building Panel
  2. Highlight the building to be removed
  3. Select "Remove" on the bottom of the list
  4. Confirm the deletion on the popped up message panel

Removing buildings with Measures

If removing buildings is part of a measure, use Flatten spatials of Measures to define regions for removal.