Basic skills tutorial: Difference between revisions

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{{Editor steps|preamble=Creating buildings|Select "Geo data" → "Buildings" in the [[ribbon]].|Select "Add" in the bottom of the [[left panel]].|See the properties of the building appear in the [[right panel]].|Select "Draw Area".|Find a location in the world which is not colored grey. Places which are not grey are valid to draw.|Create a selection in the world which is at least partially green.|In the [[brush panel]], select "Apply Selection".}}
{{Editor steps|preamble=Creating buildings|Select "Geo data" → "Buildings" in the [[ribbon]].|Select "Add" in the bottom of the [[left panel]].|See the properties of the building appear in the [[right panel]].|Select "Draw Area".|Find a location in the world which is not colored grey. Places which are not grey are valid to draw.|Create a selection in the world which is at least partially green.|In the [[brush panel]], select "Apply Selection".}}
{{Editor steps|preamble=Removing buildings|Select "Geo data" → "Buildings" in the [[ribbon]].|Select a building by selecting it in the list in the [[left panel]], or by selecting it in the world.|Select "Remove".|Confirm that you wish to remove this construction.}}


===Loading in GeoJSON===
===Loading in GeoJSON===

Revision as of 11:08, 4 January 2017

This article is a stub.

Adding and removing a construction

Creating buildings:
  1. Select "Geo data" → "Buildings" in the ribbon.
  2. Select "Add" in the bottom of the left panel.
  3. See the properties of the building appear in the right panel.
  4. Select "Draw Area".
  5. Find a location in the world which is not colored grey. Places which are not grey are valid to draw.
  6. Create a selection in the world which is at least partially green.
  7. In the brush panel, select "Apply Selection".
Removing buildings:
  1. Select "Geo data" → "Buildings" in the ribbon.
  2. Select a building by selecting it in the list in the left panel, or by selecting it in the world.
  3. Select "Remove".
  4. Confirm that you wish to remove this construction.

Loading in GeoJSON

In this assignment you will load in a GeoJSON file into the editor. A file has been prepared with a number of shapes which overlap with some of the roads in the project. The file also contains (fictional) traffic intensity values. By loading in this file into the editor, the building values of the roads can be adjusted to have the traffic intensities as defined in the file.

Download the excample traffic intensities file. It can be found here: Road Intensity file. Unpack it before starting.

Loading traffic intensities:
  1. Drag the GeoJSON file ("roads-intensity-shapes.geojson") into the editor.
  2. Select "Import Building Values".
  3. Select "only buildings with Category: ROADS".
  4. Make sure "TRAFFIC_FL" is checked.
  5. Enter "TRAFFIC_FLOW" in the field next to "TRAFFIC_FL".
  6. Select "Send".

To see the loaded traffic intensities, it is possible to simply view the roads in the 3D world. The affected roads will have more cars on them then they had before. For greater insight into the effects of the new data, it is also possible to add an overlay for traffic noise or traffic intensity.

For more information on this topic, visit the following pages: