Root depth m (Water Overlay): Difference between revisions
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|description=The depth of the roots of this construction, relative to the terrain height at the location of this construction. Water can be drawn from the underground and evaporated if the roots can reach it. | |description=The depth of the roots of this construction, relative to the terrain height at the location of this construction. Water can be drawn from the underground and evaporated if the roots can reach it. | ||
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===Crops and foliage=== | |||
[[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to evaporate. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]]. | [[Construction]]s representing crops and foliage can draw water from the [[Underground model (Water Overlay)|underground]], allowing it to evaporate. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]]. | ||
===Notes=== | |||
* For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the [[Water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured. | |||
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead. | |||
==How-to's== | ==How-to's== | ||
* [[How-to add and remove an attribute|Add and remove an attribute]] | * [[How-to add and remove an attribute|Add and remove an attribute]] | ||
{{WaterOverlay_hydrological_construction_attribute_nav}} | {{WaterOverlay_hydrological_construction_attribute_nav}} | ||
{{Water Module buttons}} | {{Water Module buttons}} |
Revision as of 08:02, 20 June 2019
Crops and foliage
Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.
Notes
- For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
How-to's
Template:WaterOverlay hydrological construction attribute nav