How to generate a sewer: Difference between revisions
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==Notes== | ==Notes== | ||
Sewers are composed of [[sewer area (Water Overlay)|sewer area]]s, and constructions with a [[Sewered (Water Overlay)|SEWERED]] attribute. So even though an entire neighborhood may be covered by a sewer area, the sewer is only considered "present" under the constructions which are connected to the sewer. | Sewers are composed of [[sewer area (Water Overlay)|sewer area]]s, and constructions with a [[Sewered (Water Overlay)|SEWERED]] attribute. So even though an entire neighborhood may be covered by a sewer area, the sewer is only considered "present" under the constructions which are connected to the sewer. | ||
When a neighborhood does not have an URBANIZATION attribute, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating. | When a neighborhood does not have an URBANIZATION attribute, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating. |
Revision as of 09:19, 11 June 2019
This article is a stub.
A sewer can be imported for a water calculation when using the configuration wizard.
How to generate a sewer for a Water Overlay:
- Open the configuration wizard of the Water Overlay.
- Continue to the step concerning sewer areas
- Select the 'generate' option.
- Set the maximum urbanization factor. Every neighborhood with a lower or equal urbanization factor will get a sewer area.
- Set the desired amount of storage for the sewer areas.
- Set the desired pump capacity for the sewer areas. Note that in contrast to the resulting attribute, the unit here is in mm/hour.
- If you have your own dataset for Sewer Overflows, or if you don't want water to flow back from the sewer onto the surface water, deactivate the option for generating Sewer Overflows.
- Select 'Next' to start the generation process.
- Close the configuration wizard.
Notes
Sewers are composed of sewer areas, and constructions with a SEWERED attribute. So even though an entire neighborhood may be covered by a sewer area, the sewer is only considered "present" under the constructions which are connected to the sewer.
When a neighborhood does not have an URBANIZATION attribute, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.