Terrain: Difference between revisions

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#REDIRECT [[Land]]
{{learned|what land is|what the relationship is between land and terrain in the Tygron Engine|which types of land type are present in the Tygron Engine|how to edit the land of a selected area}}
 
==What is land?==
: Land is an area or a terrain. Geographically, land usually refers to (dry) surface of the earth on a large scale. Various types of land exist, and different types can affect for what purposes it can be used.
 
==How does land type relate to the Tygron Engine?==
: Land type in the Tygron Engine describes what types of surface a given area is, for example grassland, concrete, or water. Different land types have different effects. If the area is designated as grass land, it has a small positive effect on the [[Livability (Indicator)|livability]] and [[Heat (Indicator)|heat stress]] indicators. These indicators will be negatively affected if the land type is set as concrete. Open water drastically improves the available water storage.
 
==Available land types==
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]].
The following land types are available:
====Grassland====
: ''This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type.''
<gallery mode="nolines">
File:behavior2.jpg|Grass land
File:behavior_grassland_values.jpg|Grass land  type values
</gallery>
 
====Drainage water (Boezem water)====
: ''This land type is visualized as open water. It has a drainage function and underground drainage structures can connect to this terrain.''
<gallery mode="nolines">
File:behavior3.jpg|Drainage water
File:behavior_boezemwater_values.jpg|Drainage water land type values
</gallery>
 
====Polder water====
: ''This land type is open water that is available in polders, and that can be used for shipping.''
<gallery mode="nolines">
File:behavior4.jpg|Polder water
File:behavior_polderwater_values.jpg|Polder water land type values
</gallery>
 
====Beach====
: ''This land type can be found where the land mass borders on large bodies of water such as open sea or large lakes.''
<gallery mode="nolines">
File:behavior5.jpg|Beach
File:behavior_beach_values.jpg|Beach land type values
</gallery>
 
====Breakwater====
: ''Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.''
<gallery mode="nolines">
File:behavior7.jpg|Breakwater
File:behavior_breakwater_value.jpg|Breakwater land type values
</gallery>
 
====Dikes====
: ''Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides.''
<gallery mode="nolines">
File:Editor_land_type_dike.jpg|Dikes
File:Behavior_dikes_values.jpg|Dikes land type values
</gallery>
 
====Dunes====
: ''Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.''
<gallery mode="nolines">
File:Editor_land_type_dunes.jpg|Dunes
File:behavior_dunes_values.jpg|Dunes land type values
</gallery>
 
====Concrete====
: ''This land type can mostly be found in urban and industrial areas.''
<gallery mode="nolines">
File:behavior8.jpg|Concrete
File:behavior_concrete_values.jpg|Concrete land type values
</gallery>
 
==Drawing terrain in the 3D world==
{{editor ribbon|header=3D World|bar=Land}}
[[File:Editor_ribbon_header_3dworld_bar_land.jpg|left|Selected menu items]]<br clear=all>
{{Editor ribbon|header=3D World|bar=Land|Left Panel}}
[[File:behavior_panel.jpg|left|thumb|Left panel with available landtypes]]<br clear=all>
<br>
{{Editor steps|title=change land type in the 3D world|Select "3D World" in the ribbon header|Select "Land" in the ribbon bar or select "Change Land Type" from the dropdown menu |Select land type in the left panel|Select "Draw Area" in the bottom of the right panel|Brush becomes active, choose [[brush]] options in the bottom panel|Use the brush in the 3D World to [[Brush#Drawing|draw]] the desired terrain|Select "Apply Selection" to apply the land type change}}
<br>
<gallery mode="nolines">
File:Editor_ribbon_header_3dworld_bar_land.jpg|1. Select 3D World in ribbon header
File:Editor_ribbon_header_3dworld_bar_land_dropdown.jpg|2. Select "Land" from the ribbon bar or select "Change Land Type" from the dropdown menu
File:behavior_panel.jpg|3. Select land type in the left panel
File:Editor_land_draw_area.jpg|4. Select "Draw Area" in the bottom of the right panel
File:Editor_land_draw.jpg|5. Brush becomes active in 3D world
File:Editor_land_draw_selection.jpg|6. Brush selection in 3D world
File:Editor_land_apply_selection.jpg|7. Apply selection
File:Editor_land_draw_result.jpg|8. End result
</gallery>

Revision as of 09:23, 30 July 2018

Template:Learned

What is land?

Land is an area or a terrain. Geographically, land usually refers to (dry) surface of the earth on a large scale. Various types of land exist, and different types can affect for what purposes it can be used.

How does land type relate to the Tygron Engine?

Land type in the Tygron Engine describes what types of surface a given area is, for example grassland, concrete, or water. Different land types have different effects. If the area is designated as grass land, it has a small positive effect on the livability and heat stress indicators. These indicators will be negatively affected if the land type is set as concrete. Open water drastically improves the available water storage.

Available land types

In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.

The following land types are available:

Grassland

This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type.

Drainage water (Boezem water)

This land type is visualized as open water. It has a drainage function and underground drainage structures can connect to this terrain.

Polder water

This land type is open water that is available in polders, and that can be used for shipping.

Beach

This land type can be found where the land mass borders on large bodies of water such as open sea or large lakes.

Breakwater

Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.

Dikes

Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides.

Dunes

Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.

Concrete

This land type can mostly be found in urban and industrial areas.

Drawing terrain in the 3D world

Template:Editor ribbon


Template:Editor ribbon

File:Behavior panel.jpg
Left panel with available landtypes



How to change land type in the 3D world:
  1. Select "3D World" in the ribbon header
  2. Select "Land" in the ribbon bar or select "Change Land Type" from the dropdown menu
  3. Select land type in the left panel
  4. Select "Draw Area" in the bottom of the right panel
  5. Brush becomes active, choose brush options in the bottom panel
  6. Use the brush in the 3D World to draw the desired terrain
  7. Select "Apply Selection" to apply the land type change