Urbanization (Water Overlay): Difference between revisions

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===Urbanization===
===Urbanization===
Urbanization
The urbanization factor per neighborhood, derived from CBS data, is used for the automatic generation of sewer data. Based on this factor, a [[Sewer_area_(Water_Overlay)|sewer area]] is created.
 
==Notes==
* The urbanization factor ranges from 1 - 5.
* In the [[Water_Overlay_Wizard|water overlay wizard]], the neighborhoods with a lower or equal urbanization factor than the factor provided, will get a sewer area. If you want sewer areas in every neighborhood, set this value as high as possible.
* When a neighborhood does not have an URBANIZATION attribute, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.


==How-to's==
==How-to's==
* [[How-to add and remove an attribute|Add and remove an attribute]]
* [[How_to_generate_a_sewer|How to generate sewer areas]]


==See also==
==See also==
* [[Attribute#URBANIZATION|Urbanization neighborhoods]]
* [[Sewer_area_(Water_Overlay)|Sewer area]]


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Revision as of 09:48, 17 December 2019

Please note: This page is currently being updated.


Urbanization

The urbanization factor per neighborhood, derived from CBS data, is used for the automatic generation of sewer data. Based on this factor, a sewer area is created.

Notes

  • The urbanization factor ranges from 1 - 5.
  • In the water overlay wizard, the neighborhoods with a lower or equal urbanization factor than the factor provided, will get a sewer area. If you want sewer areas in every neighborhood, set this value as high as possible.
  • When a neighborhood does not have an URBANIZATION attribute, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.

How-to's

See also