Terrain: Difference between revisions

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==What is terrain?==
==What is terrain?==
Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain.
Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain.
==How does land type relate to the Tygron Engine?==
: Land type in the Tygron Engine describes what types of surface a given area is, for example grassland, concrete, or water. Different land types have different effects. If the area is designated as grass land, it has a small positive effect on the [[Livability (Indicator)|livability]] and [[Heat (Indicator)|heat stress]] indicators. These indicators will be negatively affected if the land type is set as concrete. Open water drastically improves the available water storage.


==Surface==
==Surface==
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]].  
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]].  
The following land types are available:
====Grassland====
: ''This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type.''
<gallery mode="nolines">
File:behavior2.jpg|Grass land
File:behavior_grassland_values.jpg|Grass land  type values
</gallery>
====Drainage water (Boezem water)====
: ''This land type is visualized as open water. It has a drainage function and underground drainage structures can connect to this terrain.''
<gallery mode="nolines">
File:behavior3.jpg|Drainage water
File:behavior_boezemwater_values.jpg|Drainage water land type values
</gallery>
====Polder water====
: ''This land type is open water that is available in polders, and that can be used for shipping.''
<gallery mode="nolines">
File:behavior4.jpg|Polder water
File:behavior_polderwater_values.jpg|Polder water land type values
</gallery>


====Beach====
{| class="wikitable"
: ''This land type can be found where the land mass borders on large bodies of water such as open sea or large lakes.''
! Terrain type (EN)
<gallery mode="nolines">
! Terrain type (NL)
File:behavior5.jpg|Beach
! Description
File:behavior_beach_values.jpg|Beach land type values
|-
</gallery>
|Concrete
|Beton
|This land type can mostly be found in urban and industrial areas
|-
|River Water
|Boezemwater
|Larger water bodies, navigable for (small) boats
|-
|Dike
|Dijk
|Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides
|-
|Dunes
|Duinen
|Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.
|-
|Dike
|Breakwater
|Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.
|-
|Grasland
|Grassland
|All that is grass
|-
|Open land
|Open land
|This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type
|-
|Water
|Water
|Small water bodies
|-
|Sand
|Zand
|All that is sand
|}


====Breakwater====
: ''Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.''
<gallery mode="nolines">
File:behavior7.jpg|Breakwater
File:behavior_breakwater_value.jpg|Breakwater land type values
</gallery>
====Dikes====
: ''Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides.''
<gallery mode="nolines">
File:Editor_land_type_dike.jpg|Dikes
File:Behavior_dikes_values.jpg|Dikes land type values
</gallery>
====Dunes====
: ''Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.''
<gallery mode="nolines">
File:Editor_land_type_dunes.jpg|Dunes
File:behavior_dunes_values.jpg|Dunes land type values
</gallery>
====Concrete====
: ''This land type can mostly be found in urban and industrial areas.''
<gallery mode="nolines">
File:behavior8.jpg|Concrete
File:behavior_concrete_values.jpg|Concrete land type values
</gallery>


==Underground==
==Underground==
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]].


==Drawing terrain in the 3D world==
==Elevation==
{{editor ribbon|header=3D World|bar=Land}}
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]].
[[File:Editor_ribbon_header_3dworld_bar_land.jpg|left|Selected menu items]]<br clear=all>
{{Editor ribbon|header=3D World|bar=Land|Left Panel}}
[[File:behavior_panel.jpg|left|thumb|Left panel with available landtypes]]<br clear=all>
<br>
{{Editor steps|title=change land type in the 3D world|Select "3D World" in the ribbon header|Select "Land" in the ribbon bar or select "Change Land Type" from the dropdown menu |Select land type in the left panel|Select "Draw Area" in the bottom of the right panel|Brush becomes active, choose [[brush]] options in the bottom panel|Use the brush in the 3D World to [[Brush#Drawing|draw]] the desired terrain|Select "Apply Selection" to apply the land type change}}
<br>
<gallery mode="nolines">
File:Editor_ribbon_header_3dworld_bar_land.jpg|1. Select 3D World in ribbon header
File:Editor_ribbon_header_3dworld_bar_land_dropdown.jpg|2. Select "Land" from the ribbon bar or select "Change Land Type" from the dropdown menu
File:behavior_panel.jpg|3. Select land type in the left panel
File:Editor_land_draw_area.jpg|4. Select "Draw Area" in the bottom of the right panel
File:Editor_land_draw.jpg|5. Brush becomes active in 3D world
File:Editor_land_draw_selection.jpg|6. Brush selection in 3D world
File:Editor_land_apply_selection.jpg|7. Apply selection
File:Editor_land_draw_result.jpg|8. End result
</gallery>

Revision as of 09:14, 10 August 2018

Template:Learned

What is terrain?

Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain.

Surface

In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.
Terrain type (EN) Terrain type (NL) Description
Concrete Beton This land type can mostly be found in urban and industrial areas
River Water Boezemwater Larger water bodies, navigable for (small) boats
Dike Dijk Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides
Dunes Duinen Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.
Dike Breakwater Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.
Grasland Grassland All that is grass
Open land Open land This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type
Water Water Small water bodies
Sand Zand All that is sand


Underground

In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.

Elevation

In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.