How to add a breach level area to a breach: Difference between revisions
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{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[Breach level area (Water Overlay)|level area]] to a [[Flooding_(Overlay)|Flooding Overlay]] manually | {{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[Breach level area (Water Overlay)|level area]] to a [[Flooding_(Overlay)|Flooding Overlay]] manually | ||
|Make sure you already have a [[Breach (Water Overlay)|breach area]] defined. If not, check the | |Make sure you already have a [[Breach (Water Overlay)|breach area]] defined. If not, check the other how to 's below. | ||
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach input area. | |[[How to add and remove an Area|Add an Area]] to the project. This will be the breach input area. | ||
|[[How to draw a feature|Draw]] the breach input area in the [[3D visualization]], in the location where the water from the breach should emerge (see tips below in gallery). | |[[How to draw a feature|Draw]] the breach input area in the [[3D visualization]], in the location where the water from the breach should emerge (see tips below in gallery). |
Revision as of 17:16, 18 January 2023
How to add a breach with an level area to a Flooding Overlay manually:
- Make sure you already have a breach area defined. If not, check the other how to 's below.
- Add an Area to the project. This will be the breach input area.
- Draw the breach input area in the 3D visualization, in the location where the water from the breach should emerge (see tips below in gallery).
- Add an Attribute to the created Area, with the breach level area attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
- Also give the area a name that is easy to identify.
- Open the Overlay's Flooding overlay wizard and continue to the step concerning Breach growth.
- For the breach level area, select the created level area.
- Click on show to verify this is the correct area.
- Continue with the wizard.